amullinix Posted July 1, 2013 Share Posted July 1, 2013 (edited) It's been a long time since I have posted at The Nexus. I hate my 'return' to be initiated with a 'help me help me' thread, but I'm kinda lost here. Started New Vegas back up. I had cleared it entirely out, mods included, from my other computer. I have a new computer, and plan to start Twitch episodes of New Vegas.So I went ahead and installed my usual mods, with a few new ones (nothing too over the top) and have been trying to play. Every time I start it up, it CTDs (I can't even get passed the initial startup screen). I have a sneaking suspicion it's my load order (even after a BOSS move). I'll paste the load order below, and if there are any kind Nexus people that would like to look it over, have at it. Current load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmInterior Lighting Overhaul - Core.esmMore Perks.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Traits.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esm Project Nevada - Rebalance.espProject Nevada - Cyberware.espThe Mod Configuration Menu.espBobblehunt.espReadius_NV.espUHNV-Bobblehunt.espUHNV-More Mannequins.espUHNV-Brighter Lighting.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espCONELRAD 640-1240.espMore Perks Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Traits Update.espGRA WRP Compatibility Patch.espNCR Rearmament v 1.5.espWeaponModsExpanded.espProject Nevada - WMX.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-ArenovalisTextures.espEVE FNV - ALL DLC.espWMX-EVE-AllDLC.espProject Nevada - EVE All DLC.espVurt's WFO.espNevada Skies.espInterior Lighting Overhaul - Ultimate Edition.espILO - GS Shack.esp Not listed, because there aren't ESP's or ESM's for it: Enhanced Blood Textures for NV v2_22cWeapon Retexture Project - WRP (and the New 12_7mm SMG file as well) I've used all of the mods listed in the Spoiler section, together, with no issues in the past. Along with the possibility of my load order being screwed up (though I have no idea where it would be), I also ran into the problem of not being able to use the FNV4GB file. I have no idea why, as I was using it just fine in combination with everything else, in the past. Even used the link provided at the NVSE website, as the alternate loader to allow the combined use of NVSE and FNV4GB. Edit: Now that I think about it, I have never used EVE before. I also usually have the Bison Hotel and Casino mod added in, just haven't done that yet. I appreciate any and all help offered up. I wish I didn't have to ask this of you guys. -Anthony Edited July 1, 2013 by amullinix Link to comment Share on other sites More sharing options...
jazzisparis Posted July 1, 2013 Share Posted July 1, 2013 Just so to make sure it's not missing UI file that's causing it, try deleting the 'Menus' folder from the FNV 'Data' folder (obviously, make a backup first), then see if there's any change. Link to comment Share on other sites More sharing options...
amullinix Posted July 1, 2013 Author Share Posted July 1, 2013 (edited) Ah. THIS is my post. Anyway... Trying it now; I'll come back with an edit in a few. EDIT: It wasn't effective. Huh. Were you able to browse through the load order? Does it look like it would cause issues? If you have questions on it, I can display the Masters required for which ever mod was in question. Like I said before, I'm a little stumped. DOUBLE EDIT: I placed the menus folder back in, just in case, and still no change. This has stumped me. Little more info: Before I moved to Maryland from North Carolina, I had played the game for roughly 15 minutes (enough to test mod combinations as I was installing them) with only having CTDs with the Mission Mojave set of mods (I've always had issues with that, no idea why). Since coming back to it, the only thing I added was the underground hideout, and the New Bison Hotel. Gonna see what happens when I remove the hideout. TRIPLE EDIT: Got it! That was very odd. I was missing several bsa's and esp's, that were still in the data folder, just in their own folders created by the owner of the mods. Not sure why NMM did this, but it didn't unpack everything. At any rate, I went ahead and unpacked what wasn't already, made sure the load order was done properly, and started it up. Everything went fine. All I did was move around outside for a few seconds, but it's a great start. It will be easier to troubleshoot now that I have a base to start from. Thanks for the help!! Edited July 1, 2013 by amullinix Link to comment Share on other sites More sharing options...
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