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Reworking the Load Order


amullinix

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It's been a long time since I have posted at The Nexus. I hate my 'return' to be initiated with a 'help me help me' thread, but I'm kinda lost here.

 

Started New Vegas back up. I had cleared it entirely out, mods included, from my other computer. I have a new computer, and plan to start Twitch episodes of New Vegas.

So I went ahead and installed my usual mods, with a few new ones (nothing too over the top) and have been trying to play. Every time I start it up, it CTDs (I can't even get passed the initial startup screen). I have a sneaking suspicion it's my load order (even after a BOSS move). I'll paste the load order below, and if there are any kind Nexus people that would like to look it over, have at it.

 

 

 

Current load order:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

Interior Lighting Overhaul - Core.esm

More Perks.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

More Traits.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

 

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

The Mod Configuration Menu.esp

Bobblehunt.esp

Readius_NV.esp

UHNV-Bobblehunt.esp

UHNV-More Mannequins.esp

UHNV-Brighter Lighting.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

CONELRAD 640-1240.esp

More Perks Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

GRA WRP Compatibility Patch.esp

NCR Rearmament v 1.5.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-ArenovalisTextures.esp

EVE FNV - ALL DLC.esp

WMX-EVE-AllDLC.esp

Project Nevada - EVE All DLC.esp

Vurt's WFO.esp

Nevada Skies.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - GS Shack.esp

 

Not listed, because there aren't ESP's or ESM's for it:

 

Enhanced Blood Textures for NV v2_22c

Weapon Retexture Project - WRP (and the New 12_7mm SMG file as well)

 

 

 

I've used all of the mods listed in the Spoiler section, together, with no issues in the past. Along with the possibility of my load order being screwed up (though I have no idea where it would be), I also ran into the problem of not being able to use the FNV4GB file. I have no idea why, as I was using it just fine in combination with everything else, in the past. Even used the link provided at the NVSE website, as the alternate loader to allow the combined use of NVSE and FNV4GB.

 

Edit: Now that I think about it, I have never used EVE before. I also usually have the Bison Hotel and Casino mod added in, just haven't done that yet.

 

I appreciate any and all help offered up. I wish I didn't have to ask this of you guys.

 

-Anthony

Edited by amullinix
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Just so to make sure it's not missing UI file that's causing it, try deleting the 'Menus' folder from the FNV 'Data' folder (obviously, make a backup first), then see if there's any change.

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Ah. THIS is my post. Anyway...

 

Trying it now; I'll come back with an edit in a few.

 

EDIT: It wasn't effective. Huh. Were you able to browse through the load order? Does it look like it would cause issues? If you have questions on it, I can display the Masters required for which ever mod was in question. Like I said before, I'm a little stumped.

 

DOUBLE EDIT: I placed the menus folder back in, just in case, and still no change. This has stumped me. Little more info: Before I moved to Maryland from North Carolina, I had played the game for roughly 15 minutes (enough to test mod combinations as I was installing them) with only having CTDs with the Mission Mojave set of mods (I've always had issues with that, no idea why). Since coming back to it, the only thing I added was the underground hideout, and the New Bison Hotel. Gonna see what happens when I remove the hideout.

 

TRIPLE EDIT: Got it! That was very odd. I was missing several bsa's and esp's, that were still in the data folder, just in their own folders created by the owner of the mods. Not sure why NMM did this, but it didn't unpack everything. At any rate, I went ahead and unpacked what wasn't already, made sure the load order was done properly, and started it up. Everything went fine. All I did was move around outside for a few seconds, but it's a great start. It will be easier to troubleshoot now that I have a base to start from.

 

Thanks for the help!!

Edited by amullinix
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