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Need help with custom textures.


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You are doing nothing wrong.

There are 2 reasons they look darker in game.

 

1. Material:

  • Ambient - influences affect of Weather, Cell and Object Light on the object - darkening can be observed in NifSkope.
  • Diffuse - masked over the Nifs Diffuse Map (texture.dds) - darkening can be observed in NifSkope.
  • Specular - surface reflection influenced by Glossiness and Normal Map (texture_n.dds) opacity - not observed using NifSkope.
  • Emissive - the object's light emission based on darker/lighter areas of the Glow Map (texture_g.dds) - not observed using NifSkope.

2. Vertex Color:

This is where the actual Vertices of the mesh have color values that affect their adjacent Normals.

 

A number of the Oblivion tapestries have both Ambient and Vertex coloring that make the textures darker.

 

You could adjust your textures in Photoshop, change Ambient using NifSkope or us a 3D modelling tool to work on both Material and Vertex coloring.

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