scottmorrison69 Posted July 20, 2021 Posted July 20, 2021 Hello i really have a simple question for an easy problem i can't solve. I added some custom textures to a few tapestries in the game and they work fin, but they are to dark, what am i doing wrong in adobe photo shop, or do i need some other program.
glowplug Posted July 21, 2021 Posted July 21, 2021 You are doing nothing wrong. There are 2 reasons they look darker in game. 1. Material:Ambient - influences affect of Weather, Cell and Object Light on the object - darkening can be observed in NifSkope.Diffuse - masked over the Nifs Diffuse Map (texture.dds) - darkening can be observed in NifSkope.Specular - surface reflection influenced by Glossiness and Normal Map (texture_n.dds) opacity - not observed using NifSkope.Emissive - the object's light emission based on darker/lighter areas of the Glow Map (texture_g.dds) - not observed using NifSkope. 2. Vertex Color: This is where the actual Vertices of the mesh have color values that affect their adjacent Normals. A number of the Oblivion tapestries have both Ambient and Vertex coloring that make the textures darker. You could adjust your textures in Photoshop, change Ambient using NifSkope or us a 3D modelling tool to work on both Material and Vertex coloring.
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