SpectralDragon Posted July 2, 2013 Posted July 2, 2013 I would like to get the communities thoughts and help with ideas on an idea I had. The basic idea is that at the beggining of the game you pick a class. Once you pick this class, it adds a perk tree for your class, this perk tree would add benefits to all the old oblivion/morrowind archetype skills. As an example, lets say you pick a thief class (I'm going a bit generic here on purpose, obviously there are a few thief archetypes like nightblade and such.) When you pick this class, you gain access to the thief perk tree. One side of the tree allows you to add perks to enhance experience bonus to what, in oblivion, would have been your major skills. Sneak for example would be one of the main perks that would get this experience bonus. I would say, at most, the experience bonus should be, say, 10% On the other side of the perk tree, you would gain perks which enhance your class. Lets say for a thief you get an ability which allows you to go invisible for 60 seconds, once a day, as a power. There would also be things on this side of the perk tree which enhance specific perk tree damage or lower the cost of abilities. Now, obviously I don't want to make these things game breaking, but at the same time you should get an immersive feel from your class. You could, possibly, gain experience in this tree by leveling the specific skills tied to your class. Or, you gain no experience in this tree and much like the vampire perks tree the requirements are uncapped. Alternately we can make certain perks level required. I think this should also be used in conjuntion with enhanced enemy mods. Heck I would actually love to see someone do another mod which gives bandits and such these perks. Now, I have never played with perks or the skill trees in the creation kit so I am not sure what the limitations are there, however I have played with scripting a bit and I am willing to put the time in to make sure that this is not only done right, but done in a way which doesn't add more bugs to the game. If someone came along who was more adept at skill tree management and scripting this I would happily move aside. I would like to hear your thoughts on this, the good and the bad, and see if we can possibly brainstorm trees as well for all the old oblivion/morrowind archetypes. Here is a possible example tree (image attached) bearing in mind this isn't set in stone for the thief I am simply using it as an example: Thief - automatic perk which does very little, or perhaps can do something. (Right side gives experience to all the said skills so no explanation there) Silent Backstab: chance that you won't get noticed when sneaking up and backstabbing someone. Alert: Shows if someone is paying attention to you when not in sneak mode (can be turned off) Escape: a small chance that the enemy will lose track of you when going into sneak mode. Dissapear: invisible for 60 seconds, automatic success on escape. That is just one example and obviously if you thieves out there don't like it I can change the tree. Let me know what you think. If there is interest in this I will start making the mod otherwise I will move on to the next project I had planned.
prod80 Posted July 2, 2013 Posted July 2, 2013 I would more than welcome to pick the type of character I want at game start and have skill trees specifically for that type (with of course a good deal of choices within, and much more specialized) but I dont think the game can support this feature. It would be even better if you could pick 2 types (main + sub) and have skills trees specifically for those classes... replacing the 'not needed' ones with new trees with interesting stuff. You could be a Warrior/Smither or Assassin/Alchemist or Conjurer/Illusionist or whatever you can think of and have more specialized skill trees to develop those classes in, instead of just 1 tree devided into some sub trees. More diversity is always good. WOuld be a heck of a lot of work to get this going tho. And not compatible with about anything you can think of. Btw Thief & Assassin together is not very lore friendly as Thieves steal - they do not kill - so Backstab is rather out of place there in your example drawing.
SpectralDragon Posted July 2, 2013 Author Posted July 2, 2013 Well, I know there will be an issue when it comes to picking a single tree at character creation but I am willing to see if it can be done. I also don't know if you can make brand new trees but again I am willing to see if it can be done. On another note, if we can't do that here we can always ask bethesda to consider this for their next game.
prod80 Posted July 2, 2013 Posted July 2, 2013 You cant make brand new trees... you can only re-use the existing ones... I think that would be a major limiting factor and the reason why something like that cannot be done...(and hasnt been done yet). I also dont think you can hide trees or change trees "on the fly"... I think the only way this can be done is to build plugin files to overhaul the trees and you activate what you want - but you know - this causes major issues with the game and perhaps NPCs that rely on skill trees (not sure if they do) when you change something. It should work, but it's not very user friendly, and perhaps causes more problems than solutions. You can overhaul all the trees tho, and instead of having the tree Sneak, it's now called Thief and you'd find new perks inside of it. That should not be a problem.
SpectralDragon Posted July 2, 2013 Author Posted July 2, 2013 On 7/2/2013 at 2:18 PM, prod80 said: You cant make brand new trees... you can only re-use the existing ones... I think that would be a major limiting factor and the reason why something like that cannot be done...(and hasnt been done yet). I also dont think you can hide trees or change trees "on the fly"... I think the only way this can be done is to build plugin files to overhaul the trees and you activate what you want - but you know - this causes major issues with the game and perhaps NPCs that rely on skill trees (not sure if they do) when you change something. It should work, but it's not very user friendly, and perhaps causes more problems than solutions. You can overhaul all the trees tho, and instead of having the tree Sneak, it's now called Thief and you'd find new perks inside of it. That should not be a problem.Odd, it just let me duplicate a tree in the creation kit *scratches head* Again I will play around with it. I will have to test this in game and see if it actually does anything but who knows, maybe I will get lucky. Testing now, cross your fingers.
SpectralDragon Posted July 2, 2013 Author Posted July 2, 2013 (edited) Sorry for the double post but, just found out you can make a new tree, it just needs to be linked to the experience gained from another Skill. This guy did this here: http://steamcommunity.com/sharedfiles/filedetails/?id=12998&searchtext=Skill+Tree so this is looking possible. IE you can make as many trees as you want, but you can't make new skills. Apparently the one thing you can't change is the perk script hard-coded into the game. I don't care about that though, all I care is that it looks like a seperate tree and does not hinder the original tree. Edited July 2, 2013 by SpectralDragon
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