gorey666 Posted July 2, 2013 Share Posted July 2, 2013 (edited) Was editing an interior cell and made some tweaks to the cell's navmesh. When i was done, i opened the plugin in TES5Edit to clean it, and noticed there's a "Navigation Mesh Info Map" section, and the record in it has references to all sorts of navmeshes i never even touched. So i deleted the record , but everytime i open the plugin up in the creation kit and save it, the record returns. What is this record? And what do i do about it? Edited July 2, 2013 by gorey666 Link to comment Share on other sites More sharing options...
zilav Posted July 2, 2013 Share Posted July 2, 2013 It's a special record handled by game not like any other records, just leave it as is. Link to comment Share on other sites More sharing options...
piotrmil Posted August 21, 2016 Share Posted August 21, 2016 What if someone makes a really miniscule edit, not touching Navmeshes at all, and I still get these weird wild edits? Link to comment Share on other sites More sharing options...
Skybroom Posted November 19, 2017 Share Posted November 19, 2017 Another one here. I would like to learn more on this topic. Link to comment Share on other sites More sharing options...
agerweb Posted November 20, 2017 Share Posted November 20, 2017 I think TesVedit generates this file everytime you load an esp up. So If you delete it will be regenerated. I rememeber reading an explanation once but it wasnt sufficiently important for me to remember what it was. But you can just ignore it. Link to comment Share on other sites More sharing options...
DarkRudra Posted November 21, 2017 Share Posted November 21, 2017 The NAVI record is created when saving an esp in the Creation Kit. My limited understanding is that the NAVI record created in your esp when saving reflects the navmesh records in both your esp and it's master files. The "weird wild edits" mentioned above are probably a NAVI record being generated by the esp's master files. For example, if your MyFile.esp has no navmesh edits, but it's master file MyMaster.esm does have navmesh records, saving MyFile.esp is likely adding a NAVI record in MyFile.esp that reflects MyMaster.esm's differences from Skyrim.esm. Usually you can just ignore the NAVI as said, or delete it if it's a real annoyance or problem. This comes up sometimes when merging esps in Merge Plugins. Merging one or more esps with a NAVI record results in a conflict that utility can't handle. Those conflicts are resolved by deleting the resulting esp's NAVI, loading that esp and it's masters in the CK, and finally saving the merged esp to rebuild the NAVI. Link to comment Share on other sites More sharing options...
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