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Scripting Helping for Zombie (addition to my mod)


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One problem ... I think everything is loaded correctly but when I run the loader this time, I get none of the usual esp warninga that I did before.... ?

Does that mean PowerUp didn't load?

 

 

 

yes, i have NVSE loaded.. at least for FNV.

HEY! How have you been??? haven't talked to you in forever.....


Good to talk to you brother, yeah I just recently started modding again after a long hiatus. Good to see Blackbriar/Restoration movment is kicking butt. If I ever get a chance to play, I'll definitely try it out.

But to expand on what Jazziparis and I are saying is that the geck has to have NVSE enabled so it can be aware of NVSE's new functions. This is my shortcut;
"XXX\nvse_loader.exe" -editor
Where XXX is usually "C:\Program Files\Steam\steamapps\common\fallout new vegas" (unless you'v gone through the trouble of moving your steam directory).One proble,
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I've redone a lot... and added a lot of new items. Still, a longgggggg way to go before it's done. You know, like I mentioned awhile ago.... I wish I "got" scripting like you all do. So much more I could do with this mod.

 

Can't wait to try it as soon as I have some free time

 

A SIDE Question while I have you...

 

I'm having the faction (US) weapons use ammo - is there an easy way to have them "resupply" from a central container when they run out?

 

Yeah you could make up an AI package (travel package to the ammo dump) and pair it with a script. The script doesn't have to be crazy complicated your just using a getself var, GetItemCount & a operator to see if the ammo drops below a certain number. If it does addscript package (the travel package) to send them off to grab some ammo. I don't know how many types of ammo your peeps have, so you may need to nest sever if/else statements to cover all the types they could use. It's an implicit script so you can just add it to anybody/everybody

 

 

I've redone a lot... and added a lot of new items. Still, a longgggggg way to go before it's done. You know, like I mentioned awhile ago.... I wish I "got" scripting like you all do. So much more I could do with this mod.

 

 

Trust me brother I definitely don't get it. I have no programming background, no prior experience. Like almost everything I do with fallout, I'm just lucky and able to muddle through it.

 

 

One problem ... I think everything is loaded correctly but when I run the loader this time, I get none of the usual esp warninga that I did before.... ?

 

Does that mean PowerUp didn't load?

 

Yeah that means powerup didn't load. I'll check my setup when I get home from work, but you can also check the powerup page here on nexus, I'm pretty sure it's readme or description shows how to set it up with NVSE.

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OK here are my shortcuts;

 

geck with power up but NVSE not loaded;

 

"XXX\geckpu-nv-14.exe"

 

geck with power up and NVSE loaded;

 

"XXX\nvse_loader.exe" -editor

 

Where XXX is usually "C:\Program Files\Steam\steamapps\common\fallout new vegas" (unless you'v gone through the trouble of moving your steam directory)

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