Deleted2746547User Posted July 7, 2013 Author Share Posted July 7, 2013 One problem ... I think everything is loaded correctly but when I run the loader this time, I get none of the usual esp warninga that I did before.... ?Does that mean PowerUp didn't load? yes, i have NVSE loaded.. at least for FNV. HEY! How have you been??? haven't talked to you in forever.....Good to talk to you brother, yeah I just recently started modding again after a long hiatus. Good to see Blackbriar/Restoration movment is kicking butt. If I ever get a chance to play, I'll definitely try it out.But to expand on what Jazziparis and I are saying is that the geck has to have NVSE enabled so it can be aware of NVSE's new functions. This is my shortcut; "XXX\nvse_loader.exe" -editor Where XXX is usually "C:\Program Files\Steam\steamapps\common\fallout new vegas" (unless you'v gone through the trouble of moving your steam directory).One proble, Link to comment Share on other sites More sharing options...
devinpatterson Posted July 8, 2013 Share Posted July 8, 2013 I've redone a lot... and added a lot of new items. Still, a longgggggg way to go before it's done. You know, like I mentioned awhile ago.... I wish I "got" scripting like you all do. So much more I could do with this mod. Can't wait to try it as soon as I have some free time A SIDE Question while I have you... I'm having the faction (US) weapons use ammo - is there an easy way to have them "resupply" from a central container when they run out? Yeah you could make up an AI package (travel package to the ammo dump) and pair it with a script. The script doesn't have to be crazy complicated your just using a getself var, GetItemCount & a operator to see if the ammo drops below a certain number. If it does addscript package (the travel package) to send them off to grab some ammo. I don't know how many types of ammo your peeps have, so you may need to nest sever if/else statements to cover all the types they could use. It's an implicit script so you can just add it to anybody/everybody I've redone a lot... and added a lot of new items. Still, a longgggggg way to go before it's done. You know, like I mentioned awhile ago.... I wish I "got" scripting like you all do. So much more I could do with this mod. Trust me brother I definitely don't get it. I have no programming background, no prior experience. Like almost everything I do with fallout, I'm just lucky and able to muddle through it. One problem ... I think everything is loaded correctly but when I run the loader this time, I get none of the usual esp warninga that I did before.... ? Does that mean PowerUp didn't load? Yeah that means powerup didn't load. I'll check my setup when I get home from work, but you can also check the powerup page here on nexus, I'm pretty sure it's readme or description shows how to set it up with NVSE. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 9, 2013 Share Posted July 9, 2013 OK here are my shortcuts; geck with power up but NVSE not loaded; "XXX\geckpu-nv-14.exe" geck with power up and NVSE loaded; "XXX\nvse_loader.exe" -editor Where XXX is usually "C:\Program Files\Steam\steamapps\common\fallout new vegas" (unless you'v gone through the trouble of moving your steam directory) Link to comment Share on other sites More sharing options...
Recommended Posts