Rennn Posted July 3, 2013 Share Posted July 3, 2013 I labelled this as urgent because I only have 13 more hours to work on this mod before I leave for some 4th of July thing. I don't want to go, but I'm going anyway, and I'd like to get this working before I leave because otherwise it's going to bother me the whole time. Okay. I'm scripting my first quest. I've made a few other mods, but never anything complex. Just texture mods and simple things for requests.I've already created a working NPC with unique dialogue and a quest. The quest and everything works, and it's able to be completed perfectly. However, I want the NPC to become a follower after the quest is completed, and I can't figure out how to do that. Do I need to have the NPC is the current follower and potential follower factions, and simply manipulate the disposition to make them a follower after the quest?Do I need to do something with an AI package to make them a follower?Is there some script command I can attach to a quest stage to make them a follower? Do I need to do something else entirely? I'd appreciate any help or push in the right direction. I simply don't know how to make the NPC a permanent follower only after the quest is done. Link to comment Share on other sites More sharing options...
Rennn Posted July 3, 2013 Author Share Posted July 3, 2013 Nevermind, I compared Eola to my follower, and I was able to figure out which scripts and factions to use. It works now. Link to comment Share on other sites More sharing options...
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