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F:NV Crashes Every Time I Approach Quarry Junction/Black Mountain from


ChaChaLoco

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So yeah, basically, every time I approach Quarry Junction/Black Mountain from Sloan F:NV crashes. So I load in at Sloan, continue up the road, and then bam "Fallout New Vegas has stopped working." I have to close the game, rinse and repeat, it's pretty consistent.
I'm not exactly sure why, I'm using a fair bit of mods but have never had any problems anywhere else in the game so far.
Before it crashes it does stutter slightly, like it's trying to load things in, but its barely noticeable and just crashes before it lags up heaps.

 

Here's my mod load order;

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Advanced Recon Tech.esm

Cinematech.esm

Detect Traps.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Extra Options.esm

Selective Fire.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

oHUD.esm

New Vegas Redesigned II.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Mission Mojave - Ultimate Edition.esp

MMUE POP.esp

MMUE-CP-Electrocity.esp

DarNifiedUINV.esp

The Mod Configuration Menu.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - All DLC.esp

MMUE-CP-PNALLDLC.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

Selective Fire - Project Nevada.esp

NewVegasBounties.esp

Cowboy Perk Complete - New Vegas Bounties.esp

Detect Traps - Perk.esp

Detect Traps - Traponator 4000.esp

Detect Traps - DLC.esp

Advanced Recon Gear.esp

Advanced Recon Tech.esp

Advanced Recon Tech - Detect Traps.esp

DWDEagle44.esp

Advanced Recon Armor.esp

Advanced Recon Desert Ranger Helmet.esp

Advanced Recon Range Finder.esp

Advanced Recon Gear - Project Nevada.esp

FlashlightNVSE.esp

JRougeRangerCoats4Loot.esp

NCR Ranger Helmet Neck Cover.esp

Tailor Maid - NV.esp

NVR- Recommended.esp

New Vegas redesigned- Honest Hearts.esp

Voice dissonance fix.esp

MMUE-CP-New Vegas Redesigned.esp

Mojave Nights.esp

dD - Enhanced Blood Main NV.esp

dD-Smaller Wounds.esp

dD-Reduced Dismember Force.esp

dD-Reduced Ragdoll Force.esp

dD-Screen Blood Vanilla.esp

dD-Smaller Spatters Realistic.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-ModernWeapons.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-GunRunnersArsenal.esp

WMX-MW-GRA.esp

WMX-ArenovalisTextures.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

EVE FNV - All DLC.esp

WMX-EVE-AllDLC.esp

Project Nevada - EVE All DLC.esp

dD-Reduced Dismember Force - EVE.esp

dD-Smaller Wounds - EVE.esp

MMUE-CP-EVE.esp

MMUE-CP-WMX.esp

Vurt's WFO.esp

ProjectRealityMklv5HDR.esp

DYNAVISION 2 - Dynamic Lens Effect.esp

ELECTRO-CITY - Imaginator.esp

Directors Chair.esp

Advanced Recon Riot Gear Helmet.esp

Merge Patch.esp

 

That's it, like I said I've had no problems anywhere else in the game. Could it be a memory issue? Because I have 8GB of DDR3 so that would be strange if it is...

 

Thanks very much,

 

ChaChaLoco

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For starters, get rid of a lot of those plugins until you're loading 139 or less and start a new game. The New Vegas engine is bugged and offsets plugin data in memory into addresses used for other things once you hit 140.

 

If you still crash in those areas, try removing ELECTRO-CITY and/or Project Reality.

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Okay I think I resolved the issue by using the FNV 4GB loader, previously I had just been using NVSE. It seems to be a lot better now, however I'm now waiting for Mission Mojave to fix whatever they did to their WMX/GRA patches, because they screwed something up! (All the (GRA) tags got removed from all the GRA weapons, etc).

 

Thanks! :)

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Well, I feel like an idiot. Copy-pasting that list showed 181 lines, but it pasted double-spaced for some reason.

 

I don't use MM, but my understanding is that it replaces any GRA-variants of items with their vanilla counterparts when you acquire them. They feel that the way the GRA items were implemented was asinine, and most players agree.

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Maybe so, the only issue is the way they've done it screws up all the mods added by WMX... :/ - and they still register as separate items in vendor lists and whatnot, just without GRA tags.

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