GoJoeP Posted July 4, 2013 Share Posted July 4, 2013 When making a custom character with GECK it refuses to accept my scripting for my dialog under quests - topics. I am just trying to make the basic companion wheel options. I keep getting the error "Script command '0ZeddREF.evp' not found". 0Zedd is the NPC and 0ZeddREF is the actual character placed in the game. My entire script for FollowersFiredYes is: Set 0ZeddREF.Waiting to 0Set 0ZeddREF.HasBeenHired to 0Set 0ZeddREF.L38 to 0Set 0ZeddREF.IsFollowingDefault to 0Set 0ZeddREF.IsFollowingLong to 00ZeddREF.SetPlayerTeammate 00ZeddREF.evp When I delete 0ZeddREF.evp, then it complains about every other line of the scripting, one at a time.0ZeddREF is linked to 0ZeddScript which reads: scn 0ZeddScript short HasBeenHiredshort L38short DoOnce int CombatStyleRangedint CombatStyleMeleeint IsFollowingDefaultint IsFollowingLongint FollowerSwitchAggressiveint Waiting Begin GameModeIf (DoOnce != 1)Set HasBeenHired to 0Set L38 to 0Set CombatStyleRanged to 1Set CombatStyleMelee to 0Set IsFollowingDefault to 0Set IsFollowingLong to 0Set FollowerSwitchAggressive to 0Set Waiting to 0Set DoOnce to 1EndIfEnd Why is it not accepting my script? Help! Link to comment Share on other sites More sharing options...
luthienanarion Posted July 4, 2013 Share Posted July 4, 2013 You can't use a numeral at the start of a reference name and then refer to it in a script. Get rid of that leading '0' and it should work. Link to comment Share on other sites More sharing options...
GoJoeP Posted July 5, 2013 Author Share Posted July 5, 2013 THANK YOU so much!! I would have never guessed that. I changed 0Zedd to AAZedd and it worked! thank you! Link to comment Share on other sites More sharing options...
luthienanarion Posted July 5, 2013 Share Posted July 5, 2013 It's a common mistake for some reason that I'll never fathom. The script parser reads a command argument as a hexadecimal value if the first character is a numeral. Link to comment Share on other sites More sharing options...
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