Psychotogen Posted July 5, 2013 Share Posted July 5, 2013 Since The things i do in the mod file seem to affect the master files i have no way of knowing if it worked. So to the mod. Right now I call it The Morrwind-like Quest System Overhaul What it is- Ive removed all dungeon markers that are added to the map when receiving quests and such- Have given MUCH more detailed descriptions than anything out there on locations- So far thats it - i plan to turn random radiant quests into quest lines or single quests with meaning eventually and plan to fix the compass to only show undiscovered locations Right now the mod is sort of a "demo" or in alpha or whatever, I've only done the main quest line so far, I want to see how many people will want the whole thing because this is a HUGE project to take on for one person. Link to comment Share on other sites More sharing options...
tommy311 Posted July 5, 2013 Share Posted July 5, 2013 Thumbs up for this!Recently I decided to go back to the "old-school" RPG principes. That means no quest markers, no map, no fast travel, etc. You get it.This mod sounds great!I can test some things for you if you want, though, I have never tried this kind of thing, so go easy on me :) Link to comment Share on other sites More sharing options...
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