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Anyone delving into textures struggling with "shininess", here


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After Skyrim came out, I started doing more than just recolors with a few splashes of detail on the diffuse and maybe some basic normal map stuff. I learned more about specular and started expirimenting with with making really nice ones, but had to stumble through it for myself for the most part. I did have a little help, but not as much as I would have liked. Anyway, here is a pic tutorial that shows how I usually come up with my basic specular maps and how to apply them using GIMP. Before you start though, you NEED to back up all the textures associated with the texture you are working on.

 

Skyrim basic Specular map tutorial.

 

Now, some final notes on this:

 

1. Keep a project file on hand as an in progress backup.

 

2. Use the dodge and burn tools to manually change the shininess of the specular by brightening or darkening (respectively) areas.

 

I hope this is helpful to those that are just starting out with textures but are otherwise successful with modding.

 

I am also aware that this is likely not the BEST way to get a specular, but it does work well for me.

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