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editing the ghoulmask


neunen

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Hello, I'm really sorry because i know i've stumbled across discussions about this before, but i'm having a really hard time finding those discussions now when i need them :rolleyes:

 

Basically i took the ghoul mask, edited the mesh in blender, then exported that as an obj

opened the original ghoul mask in nifskope, imported the new obj, changed the tspace flags to 17 (i thought most stuff was 16 but the original GM was 17) updated the tangent space, then copied the new masks nitrishapedata over the original ones and left the meat and neck stuff alone... im assuming thats for decaps and whatnot... but when i pasted over with my new dataq it was down on the floor.... no problem i transformed it back into the right spot, right? but upon previewing it in the geck i couldnt see the mask (im thinking it was below the floor) but im not sure.

 

so i went back to nifskope and clicked apply the transform thinking it might help fix the position... i got a warning that it might give unexpected results, but i figured id try it.

 

well now i can see the mask but this is what it looks like, spaceballs anyone? :wink:

i think i remember this having something to do with skin instance data, (like one is on the floor that shouldnt be) but im really not that great with nifskope and cant seem to figure it out.

 

can anyone give some advice? im not completely against starting from scratch.

thanks a bunch.

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It certainly looks like there are some polygons that don't know where to go, which seems to often happen if you add or delete vertices or faces from a model and don't re-skin it to the bone structure of the model. I have no idea how to fix it if that is what's going on, but it might help you in your search for a solution. :)
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