SangRahl Posted February 16, 2009 Share Posted February 16, 2009 Is there a detrimental effect in using high-res 1stPerson textures in the place of the normally low-res textures used on "world" models? Basically, should I bother going through the time to make shrunk-down copies of any custom retextures, or is just having the havok model utilize the same TextureSet work fine? (Would it hurt compatability with the broad spectrum of players, because I took and easy way out and saved time and a few kb on the filesize? Or is it just best to have everything up to identical specs as the vanilla install, where it comes to this?) Link to comment Share on other sites More sharing options...
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