Arael54 Posted July 28, 2021 Share Posted July 28, 2021 Hello everyone, I'm looking for a fo4edit script which could modify damage resist and energy resist for all armors from my load order (by applying a simple formula, like multiply vanilla values).Is there a script that can do something like this ?If not, could someone help creating it ? Thank you. Link to comment Share on other sites More sharing options...
Arael54 Posted July 30, 2021 Author Share Posted July 30, 2021 (edited) I made it work for Energy resist by modifying a script made to change NPCs health with trials and errors. But I can't make it work for damage resist.I don't know much about scripting, so I'm just trying to understand how it works the best I can.Here is the part of the script I don't know how to modify to make it work for DR: function GetER(e: IInterface): integer;var dtEnergy: String; Resistances, Resistance: IInterface; dr, v, k, i: integer; begin Result := -9999; Resistances := ElementBySignature(e, 'DAMA'); for i := 0 to Pred(ElementCount(Resistances)) do begin Resistance := ElementByIndex(Resistances, i); if GetElementNativeValues(Resistance, 'Damage Type') = $00060A81 then begin Result := GetElementNativeValues(Resistance, 'Value'); Exit; end; end; end; I used FO4Edit to try to find the elements I could change, again, to make it work for DR.My problem is: When I look with FO4Edit, DR is determined by "Armor Rating" in the "FNAM" section.With Energy resist it was easier, because it was determined by the variable "dtEnergy" with a specific value.So I could use "dtEnergy" as a variable (see the example).But there is no variable like this for "Armor Rating". So I don't know how to formulate the script for it to work. Could someone point me in the right direction ?thanks. Edit: Figured it out. Edited July 30, 2021 by Arael54 Link to comment Share on other sites More sharing options...
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