Jump to content

Creating Script to Activate XMarker after quest stage


Recommended Posts

I trying to create a mod that cleans up Thirsk Mead Hall after you defeat the chief. I created an XMarker that I will link as the parent to all the changes I make to the area. Currently my coding looks like but I can't get it to complie. Any help would be awesome.

 

Scriptname TMHPHProgressScript extends ObjectReference

Property THPHenabler Auto
Quest property DLC2MH02 Auto

Event OnLoad()
If DLC2MH02.IsStageDone(200)
THPHenabler.Enable()
endif

EndEvent

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...