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Problem with altering a Game Setting?


egocarib

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Hello,

 

I have tried a few mods today to decrease the default game setting for cell respawn time:

 

http://skyrim.nexusmods.com/mods/3084

http://skyrim.nexusmods.com/mods/89

 

I know how to use the creation kit as well, and checked these for accuracy, and they seemed fine. They are both trying to edit two game setting values:

 

iHoursToRespawnCell (default = 240, or 10 in-game days)

iHoursToRespawnCellCleared (default = 720, or 30 in-game days)

 

The .esp files change both these values to be lower (in my case, specifially, they are being changed to 3 and 9 days, or "72" and "216" respectively). However, for some reason when I boot up the game and type "GetGS iHoursToRespawnCell" and "GetGS iHoursToRespawnCellCleared", only the second of these values ever has changed--the first value remains set at 240, no matter what. This is true even after altering both values several times in the .esp--the iHoursToRespawnCellCleared always changes to the new .esp value, but the iHourToRespawnCell never changes from its value of 240.

 

When I load the .esp into the creation kit, and check the menu via Gameplay->Settings, it always displays the new value for iHoursToRespawnCell, which is even weirder to me. Why should the Creation Kit register this change, but not the game itself?

 

I should also note that I have moved the various attempted .esp files to the absolute end of my load order, but the problem persists, so it cant be another mod overwriting the value.

 

Anyone know why this is happening or how to fix it? It is quite frustrating! I would really like my cells to reset more often than once ever ten days, especially because I prefer playing with the timescale slowed down significantly, with much longer days.

 

Thanks in advance!

Edited by egocarib
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After more testing:

 

Turns out this only works when starting a new game from scratch, in which case the mod adjusts the setting to the desired value. The same is also true (I think) of the body cleanup timer, which the first mod also edits.

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