LarannKiar Posted August 3, 2021 Share Posted August 3, 2021 (edited) On 8/3/2021 at 6:36 PM, DieFeM said: On 8/3/2021 at 6:20 PM, LarannKiar said: To create lip files: 1. Copy the files from "C:\Games\steamapps\common\Fallout 4\Tools\LipGen" to "C:\Games\steamapps\common\Fallout 4" 2. Create a txt file in "C:\Games\steamapps\common\Fallout 4". In the txt file, paste a line like this: CreationKit32.exe -GenerateSingleLip:"Data\Sound\Voice\YouModName.esp\YourNPCsVoiceType\VoiceLineName_1.wav" "Voice line" 3. Change the file extension from TXT to BAT. That's what the video from kinggath says, except that you forgot to say that you need to patch CreationKit32.exe in order to create lip files. I use the vanilla CreationKit32.exe. Yes, writing a line for each voice line is time consuming indeed.. On 8/3/2021 at 6:49 PM, taryl80 said: Sometimes not every change is carried over by faceripper. Happens not often, but it still happens. At least with older versions of this tool. I've never had this bug but I don't use Face Ripper very often.. Edited August 3, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
taryl80 Posted August 3, 2021 Share Posted August 3, 2021 (edited) From my experience, if you do dozens, or even hundrets of npcs, the ck is still the better tool to create npcs. Faceripper should really be for unique npcs, that are important, because they are companions, or important questgivers etc. Also after every faceripper use, you should test your new npcs ingame. Sometimes not every change is carried over by faceripper. Happens not often, but it still happens. At least with older versions of this tool. Edited August 3, 2021 by taryl80 Link to comment Share on other sites More sharing options...
DieFeM Posted August 3, 2021 Share Posted August 3, 2021 On 8/3/2021 at 6:46 PM, LarannKiar said: I use the vanilla CreationKit32.exe. Yes, writing a line for each voice line is time consuming indeed.. I don't get why anybody would get in to this nightmare when they can just patch the ck and let it generate all at once with a single command.You might still be unable to generate them if you're using an esl file, but you can still rename and change the header to esp as is described in the pinned post of the ck32 patch page, that's for sure many times faster.Well, unless you have only a small number of lines (less than 5 or so). Link to comment Share on other sites More sharing options...
taryl80 Posted August 3, 2021 Share Posted August 3, 2021 On 8/3/2021 at 6:46 PM, LarannKiar said: On 8/3/2021 at 6:49 PM, taryl80 said: Sometimes not every change is carried over by faceripper. Happens not often, but it still happens. At least with older versions of this tool. I've never had this bug but I don't use Face Ripper very often.. Yeah, the last time I had this bug was also back in 2016 or 17. Maybe it was fixed with one of the newer versions. I use faceripper not often enough to really know it. Still, making testruns between development is never wrong. Helps finding bugs before they become a problem. Link to comment Share on other sites More sharing options...
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