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Whats wrong with my load order?


SEV637

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Hey everyone,

 

I seem to be having trouble with my load order, now im not sure why it is doing it, I have a feeling it is something to do with both WMK and the FOOK mods, but I cant seem to figure out what it is, I'm using NMM, obviously using FOIP and FOSE but I still get a problem.

 

What happens is with reflex sights, or any sights like them, instead of just bringing it up like it shows in the mod pictures, it goes into the "scope" stype zoom, where all i have is the scope sights and the red dot in the middle, like the vanilla sniper rilfe (sorry I didn't really know how else to explain it).

 

But I hoping I could get some help fixing this as that isn't how it is meant to work.

 

Also, everytime I exit FO3 it crashes, the game still runs fine, but the problem I said before I can't resolve.

 

Cheers.

 

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CALIBR.esm=1
xCALIBR.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
RH_IRONSIGHTS.esm=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
Makes Sense Bounty Hunter 0.91.esp=1
SniperZooming.esp=1
FOOK2 - Main.esp=1
FOOK2 - Main - Ironsights.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
FOOK2 - Main [Hotfix].esp=1
FOOK2 - DIK [Hotfix].esp=1
WeaponModKits.esp=0
WeaponModKits - FOOK.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
WMKAA12Shotgun.esp=1
Scout Outfits.esp=1
xCALIBRammo_FWE.esp=0
xCALIBRammo_override.esp=1
JHBSMGMod.esp=1
Slam M16 Pack.esp=1

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For the crash on exit problem, do you use the configator or edit any of your inis? Enabling multithreaded audio is known for crash on exit.

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