tim57282 Posted July 7, 2013 Share Posted July 7, 2013 Is there any way to find out which spell caused the active effect? I'm currently dong something like this: ScriptName script extends activemagiceffect SPELL Property SpellUsed Auto SpellUsed.GetEffectiveMagickaCost(akCaster)But I have just realised that some MGEF's are caused my multiple spells, including staves and scrollsThis is a fairly large issue, with my current build of my mod breaking several staves and scrolls, and powers. So, is there any way for the activemagiceffect to determine the spell which caused it? Link to comment Share on other sites More sharing options...
Recommended Posts