darkranger85 Posted February 16, 2009 Share Posted February 16, 2009 Ok, I have a new problem on making my first vault. I'm trying to put in the Vaults gear door and when I pull it up its like the door is both below and above the rest of the vault as I try to move it. I'll look at it one way and its way above so I start to bring it down and suddenly it looks huge and is below the rest of the vault. . . What am I doing wrong? Link to comment Share on other sites More sharing options...
saamziel Posted February 17, 2009 Share Posted February 17, 2009 Ok, I have a new problem on making my first vault. I'm trying to put in the Vaults gear door and when I pull it up its like the door is both below and above the rest of the vault as I try to move it. I'll look at it one way and its way above so I start to bring it down and suddenly it looks huge and is below the rest of the vault. . . What am I doing wrong? this is just a glitch in the geck reload and it should look right Link to comment Share on other sites More sharing options...
darkranger85 Posted February 17, 2009 Author Share Posted February 17, 2009 yeah, that did it. Kinda stinks I have to reload it every single time I test the map though. Link to comment Share on other sites More sharing options...
saamziel Posted February 18, 2009 Share Posted February 18, 2009 for sure, but i have noticed the more i use the geck it does that less and less so maybe it works itself out i dunno Link to comment Share on other sites More sharing options...
genovauk Posted February 26, 2009 Share Posted February 26, 2009 sometimes in the geck i have noticed transparant walls, multicoloured rocks etc.. after leaving geck on to check a mod I'm doing ingame sometimes the whole render windows just displays a texture of a console or something, Best thing to try first is resize the render window a little and for transparant walls, missing doors etc... you know are there, Toggle the bright light button. I have had many glitches like these and the one mentioned above and both these twwo methods fix the geck's render window just fine without reloading. Only prob I get is if i boot the game up too many times while the geck is running, it freezes for a few seconds from time to time which is a bit irritating. Link to comment Share on other sites More sharing options...
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