genovauk Posted February 16, 2009 Share Posted February 16, 2009 Does anybody know if it is possible to move a static model, via a script. What my aim is to do is have sign rotate around a central object, Like the earth rotates around the sun if you know what I mean. Thanks Link to comment Share on other sites More sharing options...
jaysus Posted February 16, 2009 Share Posted February 16, 2009 i dont wanna say its impossible but the devs usually create an animation for the model itself to create such effects Link to comment Share on other sites More sharing options...
genovauk Posted February 16, 2009 Author Share Posted February 16, 2009 Not being a modeller myself if i imported the signs into blender and attached them to a basic sphere and set the sphere to be the center point, I should be able to create a looping circular motion ? If so how far up the experience curve is this if I wanted to do it myself, not knowing anything about it ? Link to comment Share on other sites More sharing options...
jaysus Posted February 18, 2009 Share Posted February 18, 2009 dunno bout blender lol...but basicly you just move the thing around and set keyframes for each key position... then export it as kf with nif... the "in-program" creation of the animation shouldnt be the problem but the export might be. dunno how far the blender tools are. i made an oblivion test mod with some of these special effects included where you might check out how such a nif looks in the end: http://tesnexus.com/downloads/file.php?id=20519the egg and the crystal all are animated statics (mind they are for oblivion)or you try to find somin from vanill oblivion like the megaton gate Link to comment Share on other sites More sharing options...
Riven1978 Posted February 19, 2009 Share Posted February 19, 2009 dunno bout blender lol...but basicly you just move the thing around and set keyframes for each key position... then export it as kf with nif... the "in-program" creation of the animation shouldnt be the problem but the export might be. dunno how far the blender tools are. i made an oblivion test mod with some of these special effects included where you might check out how such a nif looks in the end: http://tesnexus.com/downloads/file.php?id=20519the egg and the crystal all are animated statics (mind they are for oblivion)or you try to find somin from vanill oblivion like the megaton gate @jaysus Oblivion has a Megaton? hehe j/k had to razz you for that one :D now as far as a movable static would it be maybe better to make your static object into a Movable object? i know in the MOD i am working on now I made a door that looks like a bed :D but wouldn't begin to know how to get it to move around hehe. just thought the idea of making it into a movable object would make what your trying to do a little easier. Link to comment Share on other sites More sharing options...
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