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Textures Too Bright


roguehallow

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Hi folks. I'm working on a Vault 92 mod that includes ghoul-based creatures called Degenerates. My problem is this: when I load my vaultdegenerate.nif into GECK, it appears normal; but when I play the game, creatures using my textures are so bright they practically glow.

 

Here's a little bit about my work flow, in case someone can point out where I'm going wrong:

1) I copied the ghoulvariant.nif and .dds files and renamed them to vaultdegenerate.

2) I edited the color of the vaultdegenerate.dds texture slightly using Photoshop Elements.

3) I saved the texture as a DDS with DXT5 ARGB 8bpp/interpolated alpha and mipmaps.

4) I left the ghoulvariant_n unedited and renamed it vaultdegenerate_n.dds.

5) I imported the .nif into Blender and applied the new texture.

6) I exported the .nif into the appropriate directory.

 

At that point the altered texture shows up fine in both GECK and NifSkope. The screencap shows two Degenerates and a Prodigy (a smaller version of a standard feral ghoul but with unaltered textures) for comparison.

 

I'm assuming I'm saving my .dds files in the wrong format, but that's a guess. Has anyone else had this problem?

 

Thanks,

 

roguehallow

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