sool32 Posted February 16, 2009 Share Posted February 16, 2009 Im having a problem. I reinstalled oblivion, and i reinstalled most of the mods i was using. Then i launched oblivion to look at this. This is an old savegame. http://screenshot.xfire.com/screenshot/natural/70a49dfb5dcfb99fc454460de393e649e16709b4.pnghttp://screenshot.xfire.com/screenshot/natural/6d2757e1970be88a1b66460485a170587c659a3b.pngBut i tried with a new save, and themissing meshes were just rocks, and there wasnt a problem. Im soo confused and annoyed. Can anyone help? heres an image from a new character i just madehttp://screenshot.xfire.com/screenshot/natural/faa22be71159e2e83a19a4e3f21c6d4f7a71314d.png Link to comment Share on other sites More sharing options...
dezdimona Posted February 16, 2009 Share Posted February 16, 2009 an old save game would have the old mods in it.You stated you did not re-install all the mods. try making a clean save and then adjust your load order also! Link to comment Share on other sites More sharing options...
sool32 Posted February 16, 2009 Author Share Posted February 16, 2009 Well i reinstalled all my previous mods, and i find this.http://screenshot.xfire.com/screenshot/natural/6a5e49c2e64b774791c36b4f1eec73992c7489ff.pnghttp://screenshot.xfire.com/screenshot/natural/69b6a87e689f1d7a9cf777c2f24149977d2b4798.pnghttp://screenshot.xfire.com/screenshot/natural/21adac66a5b92e112ef372a80aee368aa32c5637.pngHowever this only happens to my old character, that i played with before i reinstalled oblivion. My new character doesnt experience any bugs at all. Link to comment Share on other sites More sharing options...
bben46 Posted February 17, 2009 Share Posted February 17, 2009 OBMM has a function that tells you which mods were active for each save - and which you have loaded that were not. On the main OBMM screen, click on Utilities, then Save manager. When you click on a save, a panel opens showing the mods that were active when the save was made. Link to comment Share on other sites More sharing options...
sool32 Posted February 17, 2009 Author Share Posted February 17, 2009 Thats how i found out what mods i had to install. But i want to know if theres any way to get rid of that stupid glitch. :thanks: Link to comment Share on other sites More sharing options...
bben46 Posted February 17, 2009 Share Posted February 17, 2009 Things floating in the air are usually caused by 2 mods changing the same cell Like Mud & Blood and Better cities. Try reversing their load order, that works sometimes. Give us a load order and someone might recognize your conflict. Link to comment Share on other sites More sharing options...
sool32 Posted February 18, 2009 Author Share Posted February 18, 2009 Load Order:Oblivion.esmKvatch Rebuilt.esmHorseCombatMaster.esmHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espIWR-Lights.espIWR-Windows.espIWR-Shutters.espAkatosh Mount By Saiden Storm.espAdonnays Elven Weaponry.esptona_whitesquall-armor_ver2.esptona_casual_&_quiet_muffler_v2.espApachii_Goddess_Store.esptona_simple_dress-armor_ver3.espeyja.espNatural_Vegetation_by_Max_Tael.espKvatch Rebuilt.espQuest Award Leveller.espSupremeMagicka.espCuteElf11.espElves Of Lineage II.espKT_CustomRaceFix.espDeadly Reflex 5 - Timed Block and 250% damage.espImpeREAL City Unique Districts - All the Districts - Merged.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espDeadlyReflex 5 - Combat Moves.espSM_DeadlyReflex.espKF Chapel Shop.esp the two mods in the messed up statue are from appachi godess store and adoyanna elven weaponry Link to comment Share on other sites More sharing options...
bben46 Posted February 18, 2009 Share Posted February 18, 2009 If this is the statue of the hero of Bruma, It's a well known bug that usually causes the game to crash when entering Bruma. As it is supposed to be a statue of your character, using a different character really messes with the program. There is a mod to fix this, but all it does is remove the statue completely.Kill BUGGED Statues - Bruma CTD fixhttp://www.tesnexus.com/downloads/file.php?id=21008 Since unlike most, you can get into Bruma and see the statue, you might try This one instead.Update My Statue http://www.tesnexus.com/downloads/file.php?id=3428 Link to comment Share on other sites More sharing options...
dezdimona Posted February 18, 2009 Share Posted February 18, 2009 Here's a load order guide also General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................................................................. Link to comment Share on other sites More sharing options...
sool32 Posted February 18, 2009 Author Share Posted February 18, 2009 If this is the statue of the hero of Bruma, It's a well known bug that usually causes the game to crash when entering Bruma. As it is supposed to be a statue of your character, using a different character really messes with the program. There is a mod to fix this, but all it does is remove the statue completely.Kill BUGGED Statues - Bruma CTD fixhttp://www.tesnexus.com/downloads/file.php?id=21008 Since unlike most, you can get into Bruma and see the statue, you might try This one instead.Update My Statue http://www.tesnexus.com/downloads/file.php?id=3428So that's what the statue is. I never noticed that it was supposed to be the pc :blink: . Wow i learnt something new :biggrin: . Ill try that the second mod you posted when im home from school. Thanks for all youre help. @dezdimona I find using Boss is easier. :) Link to comment Share on other sites More sharing options...
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