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DDS texture modding help needed


VladYvhv

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Hello. I'm looking to get into modding graphics for Mad Max. However, it seems that my lack of technical knowledge is biting me in the butt. I've got some Resoref mods, and can get those to work fine.

 

I'd like to do some modding on things like the Black Tar texture for various cars to make it less "black on white" and more "black on black" for a first project. I've been able to edit some files in GIMP and get them to look nice, but I'm not sure if I'm messing something up on import/export or what. I can't get any edited DDS file to not crash my D3D device by causing a graphical spasm and infinite loop error as soon as the offending file is viewed (or as soon as the intro movie plays, for things like Max's clothing), resulting in having to close Mad Max through the task manager and replace the offending file with an unmodded version.

If someone could walk me through the process and help me figure out where I'm messing up and how to fix that, or at least point me to an existing tutorial on the subject, that would be great.

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  • 4 weeks later...
  • 2 years later...

Hi, I’m trying to do the exact same thing with gimp but they won’t show up (when others do ) in game using resorep. 
just wondering if you worked it out or was told how/what the process is etc. 
I would be enormously grateful if you can pass on your knowledge please. 
thankyou

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