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nifskope mesh troubles


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Everytime I mod a model in nifskope whether it be trying to add a scope to a gun or armor onto a creature whenever I save it when im done it and save it says "link points to wrong block type" then I go to the geck and when I open the file one of two things happen a( the branch I added doesnt show up b( the geck just crashes can anyone help me with this problem here I really want to be able to mod some models without the geck and nifskope making this much harder than it should be? any help would be appreciated

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crashinghell - Hello!

"a( the branch I added doesnt show up"

Sounds like you're not connecting the new part properly.

For adding to the weapon, make sure to Paste Branch the new part to the top BSFadeNode.

Assuming you've Copy Branch your new part, Right click on the BSFadeNode of the weapon you're adding it to & Paste Branch.

If done properly, when you collapse the details of the top BSFadeNode there should be no orphaned Blocks left underneath.

If your new part is left underneath the collapsed BSFadeNode, it's not attached & will not show up in game.

You can also right click on an existing part & Duplicate Branch & then Paste Over a part that you've moved in, remembering to remove any left over blocks tha don't collapse in with the BSFadeNode.

"b( the geck just crashes "

The most common cause for a mesh that's had pasted in parts crashing the GECK/Game is an incorrectly named Block.

When you paste in a new part in Nifskope it frequently gets renamed.

This can cause problems if the new name for the part is one of the special names.

If your new part's Block gets named the same as the BSFadeNode, you'll get a CTD.

Left click on the new part to bring up it's details in the bottom window, find Name & click on the Txt to bring up a window.

In that window choose another name for the part, alternatively give it your own name so long as it's not the same as the models BSFadeNode.

Also make sure your part has not ended up with one of the names begining with ## as those are all animation tags & your part will end up moving like the corresponding part.

Avoid BSX, UPB & PRN too.

It's often best to go with a name used by one of the vanilla parts that's not animated.

Hope this helps!

Prensa

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crashinghell - Hello!

 

"a( the branch I added doesnt show up"

 

Sounds like you're not connecting the new part properly.

 

For adding to the weapon, make sure to Paste Branch the new part to the top BSFadeNode.

 

Assuming you've Copy Branch your new part, Right click on the BSFadeNode of the weapon you're adding it to & Paste Branch.

 

If done properly, when you collapse the details of the top BSFadeNode there should be no orphaned Blocks left underneath.

 

If your new part is left underneath the collapsed BSFadeNode, it's not attached & will not show up in game.

 

You can also right click on an existing part & Duplicate Branch & then Paste Over a part that you've moved in, remembering to remove any left over blocks tha don't collapse in with the BSFadeNode.

 

"b( the geck just crashes "

 

The most common cause for a mesh that's had pasted in parts crashing the GECK/Game is an incorrectly named Block.

 

When you paste in a new part in Nifskope it frequently gets renamed.

 

This can cause problems if the new name for the part is one of the special names.

 

If your new part's Block gets named the same as the BSFadeNode, you'll get a CTD.

 

Left click on the new part to bring up it's details in the bottom window, find Name & click on the Txt to bring up a window.

 

In that window choose another name for the part, alternatively give it your own name so long as it's not the same as the models BSFadeNode.

 

Also make sure your part has not ended up with one of the names begining with ## as those are all animation tags & your part will end up moving like the corresponding part.

 

Avoid BSX, UPB & PRN too.

 

It's often best to go with a name used by one of the vanilla parts that's not animated.

 

Hope this helps!

 

Prensa

Alright thanks I got the weapon mesh's working but what about creature and armor?

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