skippythebeep Posted February 16, 2009 Share Posted February 16, 2009 Ok, I've done the math, and the fallout 3 mini gun only fires 1,200 rounds per minute, whereas the mini guns used by the US military fires anywhere from 4,000 RPM to 6,000 RPM. This has been nagging at me for a while now. This wouldn't really be an issue, but the magazine cap is the generic 255, and at that rate I would have to reload every few seconds.The problem is that I can easily make the use no ammunition, but that ruins the fun of it. But I can't make the game use a fraction of an ammo either. I also can't increase the ammo cap since its hard coded into the game (DAMN YOU 8-BIT CODING!!!!!!!!!!!!!!!!!!!!!). So the only option to left is to script the mini gun. What I would like to do is have every round of 5mm ammo translate into four or five shots.I would have to set the ammo usage on the mini gun to 0 for this to work right, as one round of ammo would be removed from the inventory every time it shot 4-5 rounds. But I don't have the expertise to write the code for it. If someone could post code for what I plan to do, I could then edit it on my own with ease. The problem is that I have never been able to write my own code, but I have never had much trouble figuring out what the code means if I read it. Link to comment Share on other sites More sharing options...
MRG Posted February 17, 2009 Share Posted February 17, 2009 Ok, I've done the math, and the fallout 3 mini gun only fires 1,200 rounds per minute, whereas the mini guns used by the US military fires anywhere from 4,000 RPM to 6,000 RPM. This has been nagging at me for a while now. This wouldn't really be an issue, but the magazine cap is the generic 255, and at that rate I would have to reload every few seconds.The problem is that I can easily make the use no ammunition, but that ruins the fun of it. But I can't make the game use a fraction of an ammo either. I also can't increase the ammo cap since its hard coded into the game (DAMN YOU 8-BIT CODING!!!!!!!!!!!!!!!!!!!!!). So the only option to left is to script the mini gun. What I would like to do is have every round of 5mm ammo translate into four or five shots.I would have to set the ammo usage on the mini gun to 0 for this to work right, as one round of ammo would be removed from the inventory every time it shot 4-5 rounds. But I don't have the expertise to write the code for it. If someone could post code for what I plan to do, I could then edit it on my own with ease. The problem is that I have never been able to write my own code, but I have never had much trouble figuring out what the code means if I read it. I'm tired so bare with me. In the mods I have made that dealt with bullets as the projectile used, once you have the weapon edit screen up in Geck, couldn't you simply have the weapon fire the # of bullets you want & have the ammo usage per shot to be at 1? So for every 1 bullet used, your minigun is shooting X# of bullets. Since FO3 does not show multiple "bullets" firing like it does for shotgun rounds, I wouldn't think you would have to worry about your minigun shooting out a fan of rounds or am I way off base here thinking this? Link to comment Share on other sites More sharing options...
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