Nudedragon Posted July 8, 2013 Share Posted July 8, 2013 I'm speaking from the point of view of a mod user. From what I understand, the error means that there's either a missing script, or the script cannot be attached to a particular object. If the script is missing, re-installing the mod seems an obvious fix, but in the other case I'm not sure what to do. Is there a way to fix scripts that are bound to an invalid object, without editing the scripts themselves? If so, is it different in each case? I have a number of these, most of them relating to wyrmstooth, that I would like to repair if possible. Link to comment Share on other sites More sharing options...
liamtapere Posted January 7, 2017 Share Posted January 7, 2017 Hey um i know it's 3 years later but im still playing skyrim xD it's my 10th playthrough and now im at the point where i recently finished building the Lakeview manorIt used to work well... until i installed inigo or thats what i thoughti tried to uninstall inigo and i still get the CTDi tried uninstalling the recently installed mods-the 4 adoptable children (sophia, sera etc)-ubw spell mods-the sxlab stuffand the lesser gate of babylon mod:< no avail, it was running just fine before... idk why it happened nowpapyrus log says its ERROR: Unable to bind script __TestNewScript to AAATestQuest (58057B61) because their base types do not match[01/07/2017 - 12:28:41PM] Cannot open store for class "_000facelight", missing file?[01/07/2017 - 12:28:41PM] ERROR: Unable to bind script __TestNewScript to AAATestQuest (5B057B61) because their base types do not match[01/07/2017 - 12:28:41PM] Cannot open store for class "QF_CCLADebugQuest_020038D6", missing file?[01/07/2017 - 12:28:41PM] ERROR: Unable to bind script QF_CCLADebugQuest_020038D6 to CCLADebugQuest (5D0038D6) because their base types do not match[01/07/2017 - 12:28:41PM] ERROR: Unable to bind script jaxonzrenamerobject to JaxonzRenamerQuest (5E000D62) because their base types do not match[01/07/2017 - 12:28:41PM] ERROR: Unable to bind script jaxonzconsoleplugin to JaxonzRenamerQuest (5E000D62) because their base types do not match[01/07/2017 - 12:28:41PM] ERROR: Unable to bind script sslExtraVoicesAlias to SexLabExtraVoices (5F00189E) because their base types do not match[01/07/2017help ;-; Link to comment Share on other sites More sharing options...
cdcooley Posted January 7, 2017 Share Posted January 7, 2017 When you uninstalled those mods I hope you went back to an older save where they were never installed because otherwise you added corruption to your save game. Some script errors might be related to uninstalling mods, others would be because of mod conflicts, and most of them would simply be authors who have errors in their mods. But game crashes are almost never related to anything in the Papyrus logs. You might have hit the string cache limit, the general memory limit, or run into some other conflict, but it's very unlikely your problems are related to scripts. Link to comment Share on other sites More sharing options...
Centerman Posted February 18, 2020 Share Posted February 18, 2020 I've found that even NEVER uninstalling a scripted Mod is still no guarantee that you won't have an error saying something like:"cannot be initialized because the script no longer contains that property" Link to comment Share on other sites More sharing options...
assasinxtg Posted March 12, 2021 Share Posted March 12, 2021 (edited) Modd On 2/18/2020 at 8:07 AM, Centerman said: I've found that even NEVER uninstalling a scripted Mod is still no guarantee that you won't have an error saying something like: "cannot be initialized because the script no longer contains that property" It's the infamous Bethesda charm. Edited January 1 by assasinxtg Link to comment Share on other sites More sharing options...
Recommended Posts