Jump to content

MW edit


wesaynothin

Recommended Posts

As a geeral editor for objects and gamesettings it's great but it has one major drawback:

 

-no ladscape editing/3d viewing

 

-doesn't delete references to objects, so if you've used an object some where and delete, bad things

 

-beta version

 

I haven't tried dialogue with it yet, but I think that the TESCS dialogue editor is pretty good.

 

It also has a few really good points though:

 

-manually remove deleted references

 

-VERY good script editing system

 

-load and edit multiple plugins at once

 

It's a good compliment to the TESCS, but it doesn't stand alone

 

I like to use it for looking up nif models that other plugins use and then selecting those nifs in the TESCS for my plugins

 

I prefer the Enchanted editor:

drawbacks:

 

-no ladscape editing/3d viewing

 

-slow, morrowind.esm will take forever to load

 

-loading, you know how in morrowind you get loading screens all the time? well you get'em here too. There's a good reason, but it's still annoying.

 

pluses:

-manually remove deleted references

 

-VERY good script editing system, best I've seen with a stable editor

 

-stable, this program is hard to crash

 

-easily convert between esm, esp, and ess formats

 

-deletes all references to a deleted object

 

-has safe editing mode

 

-clean mod-broken games

 

-gives you acess to EVERYTHING and a pretty easy to understand

 

I use this to start my plugins and to finish them off, but I still have to use the TESCS for most work.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...