OldLace Posted July 9, 2013 Share Posted July 9, 2013 First time modding ever. I'm currently attempting to get the mods I have working- so close!But of course, a problem I can't fix. I believe it's caused by Francesco's mod, but of course I can't be sure. I see yellow '!' boxes all over the Imperial city's countryside. Now, don't quote me on this, but I think they're spawn points. They just kinda sit there, and occasionally the game tells me that there are animals in them. My personal beta tester (12 year old brother) also found people with these shapes over their heads? And of course, people walking around without bodies. I expected those.I use Wrye Bash, OBSE, and BOSS and have a pretty basic handle on how they work. My load order is...Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI] 04 DLCShiveringIsles.esp 05 Sounds of Cyrodiil.esp [Version 1.1] 06 AliveWaters.esp 07 AliveWaters - Koi Addon.esp 08 AliveWaters - Slaughterfish Addon.esp 09 DLCHorseArmor.esp 0A DLCOrrery.esp 0B DLCVileLair.esp 0C DLCMehrunesRazor.esp 0D DLCSpellTomes.esp ** EVE_StockEquipmentReplacer.esp 0E Adonnays Classical Weaponry.esp 0F Ancient Silver Armor.esp 10 CapesandCloaks.esp 11 DLCThievesDen.esp 12 DLCBattlehornCastle.esp 13 DLCFrostcrag.esp 14 Knights.esp ** EVE_KnightsoftheNine.esp 15 Cliff_BetterLetters.esp [Version 1.2] 16 EVE_ShiveringIslesEasterEggs.esp 17 Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0] 18 PersuasionOverhaul.esp ** Alternative Start by Robert Evrae.esp 19 MidasSpells.esp 1A Saram_Corean_NPC_Hair_1_0.esp 1B Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 1C Oblivion_Character_Overhaul.esp [Version 1.0] 1D Francesco's Optional Files.esp 1E Bashed Patch, 0.esp Thanks in advance for any help you can offer. I'm sure I'm doing many, many things wrong. Link to comment Share on other sites More sharing options...
mhahn123 Posted July 9, 2013 Share Posted July 9, 2013 What you are seeing is the infamous missing mesh symbol. Meaning that one of the mods you have installed is making changes to those objects. For some reason though..the new meshes for those objects are not being detected. It could be a bad file path in a mod or it could be a mod conflict. I have used Francescos for a long time now and never had incident, but there are a few things in your load order which could potentially conflict with one another. The best way to begin sorting things out is to start removing mods one by one. Go in game and take a look after removing a mod to see if the problems disappear. A slow process, but the only sure fire way to find your problem. Link to comment Share on other sites More sharing options...
olha2 Posted July 11, 2013 Share Posted July 11, 2013 u can use this mod: http://oblivion.nexusmods.com/mods/16704//? to see what ur missing Link to comment Share on other sites More sharing options...
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