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Oliver Swanick and Vulpes won't spawn due to a conflict in MY mod.


CausticRKS

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Regardless of load order or which mods are loaded with/without it... I've narrowed it down to find it was MY mod causing two NPCs, Oliver Swanick and Vulpes to not spawn. Unfortunately, I have no idea where to sniff out this information in FNVedit and fix it. I don't recall touching anything related to Oliver Swanick or Vulpes or even fiddling with scripts. I never save anything in the GECK that I haven't created a new ID for, so I'm confused as to why NPCs are being affected when I simply have not touched them. If I did somehow, I have no idea where to look in FNVedit.

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Nevermind. I figured it out. Unfortunately, no matter what... If you’ve viewed a script in the GECK, it thinks you touched it. So when you save your mod after browsing the hundreds of scripts in the game you can use, all of those get marked as altered in some form, which confuses the game. AND THAT’S STUPID! I deleted all the conflicting scripts in FNVedit and now everything is fine!

 

This is why the only scripts I use are ones I created my own ID for. But apparently that's not good enough for the GECK. I really hope the next Fallout game has a better mod kit.

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  • 7 years later...
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