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Jarls don't change


marcmy

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Hi, I've been unable to find anything on this problem I'm having. *SPOILER ALERT*:

 

I first finished the main quest line and then Stormcloak quest line and I just noticed that the Jarls haven't changed. For example, Balgruuf is still named Jarl and is still in Dragonsreach with Proventus Avenicci and Irileth, even though Stormcloaks have taken over the city. The Stormcloak soldiers are guarding him to the left and right of his chair and Vignar still hangs out in Jorrvaskr. I noticed this in Markarth, too. The Jarls don't seem to be changing anywhere where they are supposed to. EDIT: Just checked, Balgruuf's kids and brother are in the Blue Palace basement, no other jarls are there. What could be causing this?

 

Patch 1.9, Legendary edition, latest SKSE

My mods:

Auto Unequip Ammo

Better Dialogue Controls

Better Dynamic Snow

Better Females

Bloody Cannibalism

CBBE

Categorized Favorites

Climates of Tamriel

Cloaks of Skyrim

Crimson Tide

Dead Spell Impacts

Double Cursor Fix

Duel Combat Realism

ENB Reference

Enhanced Distant Terrain

Enhanced Lights and FX

Footprints

Glowing ore veins

Guard Dialogue Control

Improved npc clothing

Player headtracking

Realistic Lighting Overhaul

Realistic Smoke and Embers

Remove interior fog

Revamped Exterior fog

Skyrim Flora Overhaul

Skyrim HD

SKyUI

Static Mesh Improvement Mod

The eyes of beauty

Ultimate Follower Overhaul

Unofficial Skyrim, Dawnguard, Hearthfires, Dragonborn and High-res patches

W.A.T.E.R.

Wet and Cold

Edited by marcmy
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Well since no one is responding let me update by saying I have removed all mods, even reinstalled the game fresh (kept my saves obviously) and they still did not change. However, I found that if I delete the NPC with MarkForDelete and then recreate it with player.placeatme BaseID, the problem for that one NPC is fixed. Now I'd like to know if there's a way to do this for multiple NPCs or all the NPCs in the game, since it seems to affect more than Jarls. (Example: Ulfberth War-Bear still says Balgruuf is in charge of Whiterun). edit again: Nevermind, didn't seem to work for Vignar and Brill.

Edited by marcmy
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  • 1 year later...

Well since no one is responding let me update by saying I have removed all mods, even reinstalled the game fresh (kept my saves obviously) and they still did not change. However, I found that if I delete the NPC with MarkForDelete and then recreate it with player.placeatme BaseID, the problem for that one NPC is fixed. Now I'd like to know if there's a way to do this for multiple NPCs or all the NPCs in the game, since it seems to affect more than Jarls. (Example: Ulfberth War-Bear still says Balgruuf is in charge of Whiterun). edit again: Nevermind, didn't seem to work for Vignar and Brill.

 

Even though this is now a very old thread, I still want to answer the above question. I found this post after many searches because I had the exact same issue. I use a test save for all new mods. Unfortunately, I kinda got hooked on my test save. My test save character is now level 65. Test save. Character.

 

What this means is, everything you aren't supposed to do, I've done. I've installed and uninstalled mods with reckless abandon. I've used programs to stop and delete all scripts. I've done terrible, terrible, things to this save file. Which has ultimately lead me to the issue described above. While playing the Civil War Quest on the side of the Storm Cloaks, as I took each hold, none of the jarls would change. I was stuck with the same old jarls. The old jarls wouldn't move to Solitude. The new jarls wouldn't take the place of the old jarls.

 

For example, as in the description above, Vignar Gray-Mane would not become the new Jarl of Whiterun. Vignar Gray-Mane would stay inside Jorrvaskrr, or continue to go on his strolls through White Run. Vignar Gray-Mane would not become jarl or sit on the throne in Dragonsreach.

 

So, for the next person who is experiencing this same immersion breaking problem in their own save game, let me share what I found to work:

 

The short version:

 

Use SetConsoleScopeQuest (SSQ) [Quest]

 

Quest:
Form ID 000270A4
Editor ID DialogueWhiterun
ssq DialogueWhiteRun (000270a4)
ForceRefIntoAlias Jarl
ForceRefIntoAlias steward
ForceRefIntoAlias housecarl
ForceRefIntoAlias guardcaptain

The longer version:

 

To make Vignar Gray-Mane the Jarl of Whiterun,

  1. Pull down the console with the ~ key
  2. Using the mouse, click on Vignar Gray-Mane
  3. Type ssq 270a4 [then press the enter key on your keyboad]
  4. Then type ForceRefIntoAlias Jarl [press the enter key on your keyboad]
  5. Close the console
Vignar Gray-Mane's name will change to Jarl Vignar Gray-Mane and he will assume the proper AI packages for the Jarl of Whiterun.
You can repeat the same process on Brill (Steward), Olfina (House Carl), and Sinmir (Captain of The Guard). You will also need to complete the same process in Falkreath, Morthal, and Markarth. The above should provide a working template. Instead of ssq DialogueWhiterun, you would instead type ssq DialogueMorthal, etc.

 

I apologize for responding to such an old post, but I wish that someone had written the post that I am writing above somewhere, anywhere on the internet. On the plus side, in researching how to fix this issue, I did learn a lot more about the Creation Kit and how Skyrim works. Hopefully this post will save the next person a whole lot of time and effort.

Edited by Mayhem King
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