Deleted41573005User Posted August 4, 2021 Share Posted August 4, 2021 I'm scratching my head at this one. I made a cybernetic arm for the left side, and attached the basic hand to the right, but for some reason the hand texture isn't showing for the right hand, even though it is correctly linked in materials. It shows the body skin instead. Does anyone know why it is doing this? The body mesh is the usual slot 33, then I tick left hand and right hand. If I leave the right hand unticked it's just invisible. Link to comment Share on other sites More sharing options...
South8028 Posted August 6, 2021 Share Posted August 6, 2021 If you need this prosthesis together with the body, then accordingly it is necessary to remove those vertices that replace the prosthesis, including one arm. nif should include all meshes + body (I don't know without an arm, or with a hand in your case) + arms (one arm, delete the other). Naturally, you first need to copy all the bones to your prosthesis, including the bones of the fingers from the hands. Create sliders, most reliably, import null sliders from the tri file. Look in vtaw5 how the glove is made for one hand and do the same. Link to comment Share on other sites More sharing options...
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