Dinkydamn Posted July 10, 2013 Share Posted July 10, 2013 Tried to uncheck the pitt in NMM but when i load my game it's still there. Tried to delete the files but then the game crashed when i started it up. Using steam and Nexus Mod Manager if that helps. Link to comment Share on other sites More sharing options...
prensa Posted July 10, 2013 Share Posted July 10, 2013 (edited) Dinkydamn - Hello! Unticking ThePitt.esm in NMM should remove it from the game. Unless you have a patch for The Pitt & one of your mods, in which case The Pitt will still act as if it's turned on. Things like MMM's Mart's Mutant Mod - DLC The Pitt.esp. "Tried to delete the files but then the game crashed when i started it up." That points to another plugin that's looking for The Pitt. Check your load order for plugin patches that are for The Pitt, they'll need to be unticked when you untick The Pitt.esm. Note that many "DLC" patches require all the DLC's. If you're unsure wether a plugin requires The Pitt, left click on it in NMM & a list of it's masters will show up at the bottom. Make sure that you're not using an old Merged Patch that references The Pitt either, you should remake your Merged Patch after unticking The Pitt. Hope This Helps! Prensa Edited July 10, 2013 by prensa Link to comment Share on other sites More sharing options...
Dinkydamn Posted July 10, 2013 Author Share Posted July 10, 2013 (edited) Ahh i think i have 1 or 2 mods that did something to the pitt! Will check it out. Thanks! FWE was to blame! Works now :) Thanks! Edited July 10, 2013 by Dinkydamn Link to comment Share on other sites More sharing options...
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