AniHVX Posted August 5, 2021 Share Posted August 5, 2021 Hi there, been working on a multi dungeon mod and recently began work on a massive labyrinth inspired by the Mines of Moria. I'm running into an issue where many of the area walls and columns are spawning at the beginning of the interior cell... also having some parts of the map not there when testing it in game. I assume this is caused by some sort of boundary limit that interior cells have.( Currently only using 17mb out of 177mb) Is there a way to view or detect the boundary of interior cells? and would I have to resort to using a custom world space? I've setup a custom interior color palate for lighting so moving to an exterior worldspace is sort of a last resort thing.. Link to comment Share on other sites More sharing options...
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