kalkanite Posted July 10, 2013 Share Posted July 10, 2013 Greetings. As this is my first post and topic, my apologies if i've done something wrong. English is also not my first language.The problem i'm having is with not level appropriate weapons in the hands of early level quests. Specifically; Ghost town gunfight. The 6 powder gangers (Joe Cobb included) seem to posssess weapons such as energy weapons, 10mm submachine guns, the melee guy who charges in every single time seems to have a fireaxe instead of a cleaver. Joe Cobb varied anywhere from cowboy repeater to lever action shotgun to 10mm submachine gun m to homemade plasma rifle. Im level 3. The Goodsprings militia has pistols and varmint rifles.I had the same problem when trying to help the NCR take back the NCR correctional facility from the powder gangers. The NCR got wiped, the powder gangers have plasma pistols to assault rifles. I know this is due to one of the mods I installed, and yes, I wasnt paying attention to the describtion for some of the mods. Hopefully, this forum with its much better than mine knowledge of f:nw mods can help me point out which mod is doing this. These are my installed mods; -A world of pain - A world of pain v501 and basic patches-Beauty pack PLUS -Project Mikoto- Hair - Eyes - Preset - Mikotos beauty pack v4_6-BrotherhoodAlliance - BrotherhoodAlliance_1-1-CONELRAD 640-1240 - Civil Defense Radio - CONELRAD 640- 1240 V1-2-DCE- Detailed faces-ELECTRO CITY- Relighting the Wastleland - ELECTRO CITY V12A-EVE- Essential Visual Enhancements- Fallout New Vegas Archiveinvalidation Invalidated-Freeside Fine Living-Freeside Wastelander Home-Goodsprings Farmhouse-Interior Lighting Overhaul-Military Expansion Project-More Perks-MTUI-Nevada Skies-New Vegas Bounties I-NPC Project - Freeside-NVInteriors Project-Perk Every Level-Portable Tent-Project Nevada-Wasteland Flora Overhaul-Weapon Retexture Project Link to comment Share on other sites More sharing options...
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