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Custom Weapon Object Bounds?


Nudedragon

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I recently worked on the stats of a custom weapon, in TES5Edit, and noticed that it has no object bounds. I'm referring to the OBND- Object Bounds, x1, y1, z1, x2, y2, z2 area.

 

Currently, all the x, y, z values are 0, and I'm wondering what impact this has on the weapon? If I want to change them, how do I know what to change them to?

 

Unfortunately this isn't my weapon, so I don't have access to the source files. Any help would be appreciated :)

 

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