groundmammal Posted July 10, 2013 Share Posted July 10, 2013 I have managed to teach myself how to use blender, CS, NifSkope, and Gimp, and beyond all expectations have created a set of armour that works in-game :biggrin: . To finish off I am trying to learn how to script but my brain has melted. :wacko:This is what I would like to do, I have created a weapon harness in 5 variants - Side weapon, side weapon and arrows, back weapon, back weapon and arrows, and finally just the arrows. I am trying to compile a script for the armour so that when you equip a side weapon the side weapon harness is automatically equipped (you can see where this is going) and to change the harness depending on which combination of weapon and/or ammo you equip. I have studied many tutorials and wiki pages about script commands, form ID's, additem, and if variables and such, but I have confused myself to no end, Have I bitten off more than I can chew? :ermm:I believe that this script is possible (obviously I could be totally wrong), I just have no idea how to compile it properly, so please any help advice, an example of a similar script would be greatly appreciated, as if I can get this script to work it will be a standard to all outfit mods that I release. Please help. Just a note the harness is similar to my mod Elven Princess outfit, all it does is eliminate the unsightly gap between the item and body so the form for the IF # is equipped is a generic code for side weapon etc not a specific item just if the slot is taken up (I hope I am making sense here) Thanks Link to comment Share on other sites More sharing options...
NemesisTheWarlock Posted September 4, 2013 Share Posted September 4, 2013 Can you maybe post what you've got so far so we can perhaps see where you're going wrong? Link to comment Share on other sites More sharing options...
thefinn Posted October 11, 2013 Share Posted October 11, 2013 Just a suggestion - Chesko's Frostfall simply MUST have hooks to detect what kind of armour you are wearing - and when you take some off and put armour on - in order to change your exposure rate correctly. I'd maybe start there ? Link to comment Share on other sites More sharing options...
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