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Convert fallout 4 armor to skyrim se?


Holzey

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I'm trying to get armor from a fallout 4 mod and convert it to skyrim se (Im not going to upload it) its for personal use, I've seen tutorials for skyim to fallout but not fallout to skyrim, Is there a way to convert the armor from fallout 4 to skyrim?

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You would be best exporting the armor as an .obj and then reimporting and doing Skyrim weight painting. As you already mentioned, can't publish that but can use for personal use. Here is a tutorial that may help....Good Luck!

 

100 Steps to Create Custom Armor
================================
Tools Needed:
------------
Creation Kit SSE (from Bethesda)
BAE Extracter (to open existing BSA files and export the .NIFs)
Gimp - Create texture and .dds files
NifSkope - to adjust the Nif
Outfit Studio - to copy bone weights
Steps to complete:
-----------------
BAE
1. Extract the NIF file reference using BAE to a reference library folder
2. Find a NIF file that is roughly the same as what you are making (ie. Head or Male Body or dog)
Creation Kit
3. Copy your reference NIF to your data directory under DATA\Meshes\(Your Mod Name)
4. Open Creation Kit...(Grab a cup of coffee while waiting).
5. Once open File > Save > (Your Mod Name). So you can make a mod .esp file
6. Go to Object Window (if you don't see it go to View in the upper banner and click to make visible again).
7. Search for all files that correspond to your reference file, (ie. daedric helmet) > right click and duplicate each file then rename for your new model. You should have 2 files that you are copying - AA (Armor Addon) and (Armor)
IMPORTANT: Always keep all game files the same and only change copies of files.
8. In your new objects that you just created for your model point to your reference NIF now named as your model - You will need this later to check out your model in game
9. Place your armor in Creation Kit in the game by opening a Render Window and dragging over the armor and dropping off in game.
Outfit Studio
(Weight Painting - Only slightly less fun than counting the holes in your screen door)
8. Import the FBX/OBJ file in to Outfit Studio and import your reference NIF file that was already extracted
9. Set your NIF file as the reference
10. Align your model as closely as possible to the reference NIF and Copy > Bone Weights and make sure feet/hands are as close as possible and position are as close as possible.
11. Right click on your model > Copy bone weights (default settings usually work for the first pass)
12. Once the bone weighting is done you can delete the reference otherwise it will show up with your model
13. Make sure you have SBP_30_HEAD as a Partitions
14. Export your model as NIF to the file you created in steps 3 to 7
Tip: If your helmet keeps disappearing in game if you get too close try re-sizing it and moving it.
NifSkope
15. Add in texture files for new model .NIF
16. Test in game
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You would be best exporting the armor as an .obj and then reimporting and doing Skyrim weight painting. As you already mentioned, can't publish that but can use for personal use. Here is a tutorial that may help....Good Luck!

 

100 Steps to Create Custom Armor
================================
Tools Needed:
------------
Creation Kit SSE (from Bethesda)
BAE Extracter (to open existing BSA files and export the .NIFs)
Gimp - Create texture and .dds files
NifSkope - to adjust the Nif
Outfit Studio - to copy bone weights
Steps to complete:
-----------------
BAE
1. Extract the NIF file reference using BAE to a reference library folder
2. Find a NIF file that is roughly the same as what you are making (ie. Head or Male Body or dog)
Creation Kit
3. Copy your reference NIF to your data directory under DATA\Meshes\(Your Mod Name)
4. Open Creation Kit...(Grab a cup of coffee while waiting).
5. Once open File > Save > (Your Mod Name). So you can make a mod .esp file
6. Go to Object Window (if you don't see it go to View in the upper banner and click to make visible again).
7. Search for all files that correspond to your reference file, (ie. daedric helmet) > right click and duplicate each file then rename for your new model. You should have 2 files that you are copying - AA (Armor Addon) and (Armor)
IMPORTANT: Always keep all game files the same and only change copies of files.
8. In your new objects that you just created for your model point to your reference NIF now named as your model - You will need this later to check out your model in game
9. Place your armor in Creation Kit in the game by opening a Render Window and dragging over the armor and dropping off in game.
Outfit Studio
(Weight Painting - Only slightly less fun than counting the holes in your screen door)
8. Import the FBX/OBJ file in to Outfit Studio and import your reference NIF file that was already extracted
9. Set your NIF file as the reference
10. Align your model as closely as possible to the reference NIF and Copy > Bone Weights and make sure feet/hands are as close as possible and position are as close as possible.
11. Right click on your model > Copy bone weights (default settings usually work for the first pass)
12. Once the bone weighting is done you can delete the reference otherwise it will show up with your model
13. Make sure you have SBP_30_HEAD as a Partitions
14. Export your model as NIF to the file you created in steps 3 to 7
Tip: If your helmet keeps disappearing in game if you get too close try re-sizing it and moving it.
NifSkope
15. Add in texture files for new model .NIF
16. Test in game

 

THANK YOU!!!!

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