shaynethecoker Posted July 11, 2013 Share Posted July 11, 2013 I have a couple questions regarding scripting for a mod I'm working on. A) Is it possible to add quest status to an item via in game scripts? IE Place a non-quest item in a container, scripted event associates item with the quest at hand. Would Script Extenders be able to do this if vanilla can't? B) Is it possible to make a spell (lesser power) that changes player animations for its? IE cast spell, use different movement anims for a set time, return to normal movement anims. Thanks for any help. Link to comment Share on other sites More sharing options...
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