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Scripting Questions: Quest Items and Animations


shaynethecoker

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I have a couple questions regarding scripting for a mod I'm working on.

 

A) Is it possible to add quest status to an item via in game scripts? IE Place a non-quest item in a container, scripted event associates item with the quest at hand. Would Script Extenders be able to do this if vanilla can't?

 

B) Is it possible to make a spell (lesser power) that changes player animations for its? IE cast spell, use different movement anims for a set time, return to normal movement anims.

 

Thanks for any help.

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