JareGraphics Posted August 7, 2021 Share Posted August 7, 2021 I'm trying to create a mod that uses keywords to make unique combat tracks play for specific factions like Gunners, Raiders, Minutemen, etc.But I've run into a problem where the game just cycles through the default combat tracks even if I put the unique tracks into their own music playlist, right now I'm testing it on Gunners at the Gunner Plaza.I have created my own batch of keywords for the Gunners (I added them to their actor templates) and I'm using them in conjunction with the "GetCombatTargetHasKeyword" function in the "conditions" tab, this for some reason is still being overwritten by the default combat music and if I just add the music to the default playlists it's just going to cycle through all of them, defeating the purpose of the mod.There are two images attached to give some idea of what I've done, I would add more but the upload limit is a bit limited.I have not found a single in depth tutorial on the music conditions in the creation kit and no one has tried to create a mod like this, so there isn't much information about this topic. Does anyone with knowledge of the creation kit and the music conditions have any ideas of what I can do to make this mod work properly? Link to comment Share on other sites More sharing options...
LarannKiar Posted August 8, 2021 Share Posted August 8, 2021 I'd use the condition GetInFaction instead. Like "GetInFaction: GunnerFaction == 1", Run on: Combat Target. You can also add this condition to the vanilla MUSCombatXXX music tracks (GetInFaction: GunnerFaction == 0) so they can't play while you're in combat with Gunners. Link to comment Share on other sites More sharing options...
TheFirstEnD Posted August 10, 2021 Share Posted August 10, 2021 You should look at how the system work for bosses.Deathclaws and bosses have special music playing when you fighting them. Link to comment Share on other sites More sharing options...
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