prod80 Posted July 12, 2013 Share Posted July 12, 2013 Those are crashes related to your texture packs.. You'll have to cut back on those.. You are still following RealVision mod list, and installing those will cause you problems (you are not the first person here following that list and crashing). I cannot view the modlist upload but I know the list I guess. 1. Uninstall Skyrim HD Full versions (all of them - Full version is 4K, despite the name saying "2K") and install the Lite versions only (those are 2K). Stay away from 4K textures if you wanna run a lot of replacers.2. Have you edited the ini files again and/or are you using RealVision's ini's? Don't. RealVision ini's have uGridsToLoad=7 in them, it's not suggested to use that with a modded game, despite what the mod page says. It causes issues due to memory overload. Use your own ini's. Editing/Tweaking ini settings should be done after you know your game to be stable without the changes... or it will be hard to figure out why it crashes. //edit: just saw your ini, it's fine (couldnt view it before) Uninstall any texture replacers which are 4K and up (eg. the Tree textures suggested by RealVision). First get your game stable AFTER THAT add mods. And with Texture replacers you'll have to monitor the impact a certain pack has on your system resources because right now it will be very very hard to pinpoint the texture mod overloading it - use common sense with replacing a texture; you really need 2K textures for eyebrows? No. Do I need 32K textures for my pine trees? No. A single 4K DTX5 compressed texture takes away ~40MB VRAM and RAM. Multiply that number by all individual textures in a scene, and you get my point I suppose. They are really really really heavy. 4K textures is ~8 times the monitor resolution of a standard 1920x1080 monitor, which will be placed on a single rock or flower or grass which takes like 4cm on your screen. Seriously, you dont need more than 2K textures. The only objects which you might considder (if your system has capacity for it) for raising the resolution are the textures which fit multiple times in your screen when viewed at 100% size, and are not all over the place, like Dragons for instance. Link to comment Share on other sites More sharing options...
prod80 Posted July 12, 2013 Share Posted July 12, 2013 Got your modlist now... you have simply too many too high resolution textures in there... Anybody would crash with that. Also some mistakes in install order... Static Mesh Improvement mod should be overwritten by other more specific mods. Currently you have it overwrite mods which shouldnt be overwritten by it. Skyrim Flora Overhaul Hi-Res Pines -- how high res? The highest res is completely insane @ 4096 x 8192 (!!!!!)Trees HD -- which one? Highest "Ultra" one? There's a lot of HD, HighRes, Improved, etc, going on in there ... Link to comment Share on other sites More sharing options...
prod80 Posted July 12, 2013 Share Posted July 12, 2013 Perhaps a thread like this can explain you a bit about texture packs and the issues you are having...From post 4: http://forums.nexusmods.com/index.php?/topic/1028545-help-required-assistance-appreciated/And a bit more here: http://forums.nexusmods.com/index.php?/topic/1029363-infinite-load-screen/ Link to comment Share on other sites More sharing options...
ADD1CTEDGAM3R Posted July 12, 2013 Author Share Posted July 12, 2013 Those are crashes related to your texture packs.. You'll have to cut back on those.. You are still following RealVision mod list, and installing those will cause you problems (you are not the first person here following that list and crashing). I cannot view the modlist upload but I know the list I guess. 1. Uninstall Skyrim HD Full versions (all of them - Full version is 4K, despite the name saying "2K") and install the Lite versions only (those are 2K). Stay away from 4K textures if you wanna run a lot of replacers.2. Have you edited the ini files again and/or are you using RealVision's ini's? Don't. RealVision ini's have uGridsToLoad=7 in them, it's not suggested to use that with a modded game, despite what the mod page says. It causes issues due to memory overload. Use your own ini's. Editing/Tweaking ini settings should be done after you know your game to be stable without the changes... or it will be hard to figure out why it crashes. //edit: just saw your ini, it's fine (couldnt view it before) Uninstall any texture replacers which are 4K and up (eg. the Tree textures suggested by RealVision). First get your game stable AFTER THAT add mods. And with Texture replacers you'll have to monitor the impact a certain pack has on your system resources because right now it will be very very hard to pinpoint the texture mod overloading it - use common sense with replacing a texture; you really need 2K textures for eyebrows? No. Do I need 32K textures for my pine trees? No. A single 4K DTX5 compressed texture takes away ~40MB VRAM and RAM. Multiply that number by all individual textures in a scene, and you get my point I suppose. They are really really really heavy. 4K textures is ~8 times the monitor resolution of a standard 1920x1080 monitor, which will be placed on a single rock or flower or grass which takes like 4cm on your screen. Seriously, you dont need more than 2K textures. The only objects which you might considder (if your system has capacity for it) for raising the resolution are the textures which fit multiple times in your screen when viewed at 100% size, and are not all over the place, like Dragons for instance. I see your point. I thought my system would be able to handle using all of those heavy textures, because I spent quite a bit of money on it, but perhaps it's not that my system can't handle it, but that Skyrim can't, because of this newly discovered 3.1GB RAM usage limit that causes a crash. Out of curiosity, do you think it's my system, or the game that can't handle it all? I'll be pissed if it's my system that I just spent $1,500 on so that it COULD handle it all... Got your modlist now... you have simply too many too high resolution textures in there... Anybody would crash with that. Also some mistakes in install order... Static Mesh Improvement mod should be overwritten by other more specific mods. Currently you have it overwrite mods which shouldnt be overwritten by it. Skyrim Flora Overhaul Hi-Res Pines -- how high res? The highest res is completely insane @ 4096 x 8192 (!!!!!)Trees HD -- which one? Highest "Ultra" one? There's a lot of HD, HighRes, Improved, etc, going on in there ... You mention that there are mods that are overwritten by the Static Mesh Improvement Mod that shouldn't be; which ones? In the installation instructions of his mod, it says to let it overwrite the mods that I let it. For Skyrim Flora Overhaul's Hi-Res Pines texture, yes, I'm using the largest one. I suppose I don't need to be. It just looks so good though! Trees HD "Ultra" is the one that I'm using, because it looks a lot better than the next lowest (there's a comparison in the images section of the mod page). Perhaps a thread like this can explain you a bit about texture packs and the issues you are having...From post 4: http://forums.nexusmods.com/index.php?/topic/1028545-help-required-assistance-appreciated/And a bit more here: http://forums.nexusmods.com/index.php?/topic/1029363-infinite-load-screen/ Okay, I'll take a look at those. Thanks for posting them! Link to comment Share on other sites More sharing options...
prod80 Posted July 12, 2013 Share Posted July 12, 2013 it's not your system, it's skyrim engine...you'll read that in the posts in those threads (first one) second one is about script related issues. Link to comment Share on other sites More sharing options...
prod80 Posted July 12, 2013 Share Posted July 12, 2013 But seriously... those "lower res" textures you talk down on... tell me, why are they like "less detailed" or something? Not quite sure if you understand how big 2K or 4K actually is... the vanilla game is 256x256 or 512x512, with the official HiRes DLC they are 1024x1024 ... now tell me how many times does 512x512 fit into 2048x2048 or 4096x4096 for that matter?here's 2K textures for you, freshly just taken :P this is with ENB on;http://static.skyrim.nexusmods.com/images/6440158-1373671498.jpg Link to comment Share on other sites More sharing options...
ADD1CTEDGAM3R Posted July 13, 2013 Author Share Posted July 13, 2013 it's not your system, it's skyrim engine... you'll read that in the posts in those threads (first one) second one is about script related issues. Well, I'm glad to know that it isn't my system! That's honestly quite a relief, because I spent a lot on this rig. But seriously... those "lower res" textures you talk down on... tell me, why are they like "less detailed" or something? Not quite sure if you understand how big 2K or 4K actually is... the vanilla game is 256x256 or 512x512, with the official HiRes DLC they are 1024x1024 ... now tell me how many times does 512x512 fit into 2048x2048 or 4096x4096 for that matter? here's 2K textures for you, freshly just taken :P this is with ENB on; http://static.skyrim.nexusmods.com/images/6440158-1373671498....jpg You know, that actually doesn't look half bad. In all honesty, that's more or less what Skyrim looks like for me with all of those 4K resolutions installed. I suppose that in the end, so long as the graphics are better than vanilla, it's worth it to compromise a bit so that I can actually play the game, and not just be one of those people who has tons of 4K and 8K textures, but can't do anything more than take screenshots here and there, because the game crashes from overload. :rolleyes: So, basically, I can still use all of the textures that I've been using; I just need to downgrade to the 2K versions? Link to comment Share on other sites More sharing options...
prod80 Posted July 13, 2013 Share Posted July 13, 2013 you need to first switch back everything to 2K, then check performance... ( performance monitor ) and see if you have room left. I for instance use 4K pines, because I can. But it's really specific to each system what they can do because if you have 200+ mods then 4K pines might be simply too much. So, just downgrade to a save amount of textures and go from there... when youre installing textures and you get CTD and/or load screen hanging in an infinite loop then you gotta reduce something somewhere. Link to comment Share on other sites More sharing options...
ADD1CTEDGAM3R Posted July 13, 2013 Author Share Posted July 13, 2013 I think this is how I'm going to do things. 1) Revert to vanilla Skyrim 2) Choose an ENB mod 3) Choose any additional lighting mods 4) Install any gameplay, immersion and overhaul mods 5) Slowly (one or two per launch) add mesh, texture and vegetation mods If I do everything in that order, and I carefully document everything, I should be fine, or at least I hope I will. The purpose of documentation will serve to try and single out any issues that may arise during the process. You mentioned before that I had allowed the Static Mesh Improvement Mod to overwrite some files that I shouldn't have, but you didn't mention which files. Would you care to elaborate? The only reason that I ask is because, as I previously mentioned, the only files that I allowed that mod to overwrite are the ones that I was told to allow it to overwrite by the Author via the description on the mod page. He specifically states which mods to allow it to overwrite if you're using them, which I was. By the way, thanks for being as helpful as you are. Between what I'm learning from you, and from Gopher on his YouTube channel, I'm amazed. I knew that there was a lot more to using mods than I thought there was, but now I know exactly how deep things run. That's probably why I've been having as many issues as I have been. :rolleyes: I wish there was a guide to how to use mods the right way, lol. :P Link to comment Share on other sites More sharing options...
prod80 Posted July 13, 2013 Share Posted July 13, 2013 I think this is how I'm going to do things. 1) Revert to vanilla Skyrim2) Choose an ENB mod3) Choose any additional lighting mods4) Install any gameplay, immersion and overhaul mods5) Slowly (one or two per launch) add mesh, texture and vegetation mods If I do everything in that order, and I carefully document everything, I should be fine, or at least I hope I will. The purpose of documentation will serve to try and single out any issues that may arise during the process. You mentioned before that I had allowed the Static Mesh Improvement Mod to overwrite some files that I shouldn't have, but you didn't mention which files. Would you care to elaborate? The only reason that I ask is because, as I previously mentioned, the only files that I allowed that mod to overwrite are the ones that I was told to allow it to overwrite by the Author via the description on the mod page. He specifically states which mods to allow it to overwrite if you're using them, which I was. By the way, thanks for being as helpful as you are. Between what I'm learning from you, and from Gopher on his YouTube channel, I'm amazed. I knew that there was a lot more to using mods than I thought there was, but now I know exactly how deep things run. That's probably why I've been having as many issues as I have been. :rolleyes: I wish there was a guide to how to use mods the right way, lol. :P Yup, textures are the last thing you should add... About SMIM... you posted this install log, I assumed this is also install order? Complete Mod Installation LogRuins Clutter ImprovedBetter Dynamic Snow <-- Overwrote one Ruins Clutter Improved fileUltimate HD Fire EffectsUltimate HD TorchStatic Mesh Improvement Mod <-- Overwrote all Better Dynamic Snow, Ruins Clutter Improved and Ultimate HD Fire EffectsSkyrim HD 2K LandscapeSkyrim HD 2K DungeonsSkyrim HD 2K Towns <-- Overwrote numerous Static Mesh Improvement Mod filesSkyrim HD 2K RiftenSkyrim HD 2K Miscellaneous <-- Overwrote numerous Static Mesh Improvement Mod filesDetailed Rugs <-- Overwrote numerous Skyrim HD 2K Towns filesSkyrim Flora Overhaul <-- Overwrote numerous Skyrim HD 2K Landscape files If this is order, then SMIM will overwrite things it shouldn't. It should only overwrite Ruins Clutter Improved and nothing else... all the rest should overwrite SMIM (those are mainly texture overwrites, not meshes, so you still have SMIM's improved meshes). However FireHD has meshes, so you'll lose those meshes.... and FireHD looks awesome, so I'd suggest not to do that. And you're welcome :wink: anytime. Link to comment Share on other sites More sharing options...
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