Kenmurikumo Posted July 11, 2013 Share Posted July 11, 2013 Quick question: When i import a mesh with XP32's skeleton as opposed to the vanilla skeleton, the mesh gets kinda deformed. It only happens when i'm on the dismemberment or skin layer, but not on the mesh edit layer, so under normal circumstances, it would be a hierarchy or bone issue. Should i ignore this, or or is there a way to fix this. It doesn't happen with the vanilla skeleton Link to comment Share on other sites More sharing options...
Recommended Posts