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Added weapons to Lobotomites but they don't spawn with them


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In my personal patch, I decided to further distribute some PN, CFW and SWP weapons. Believe it or not, Lobotomites are easy and don't appear to be armed with Brush Guns even towards level 30 and there's light armour in the base game which easily protects the player against most of their arms, so after adding a DT negation effect to rifle rounds, I though it would be a good challenge to bring assault rifles into the Big Empty, and the Lobotomites were to start spawning them from Level 15.

 

I started the DLC between Levels 20 and 30 and never once saw an assault rifle.

 

In addition, I created levelled lists for lobotomites to spawn cosmic knives, knife spears and throwing knife spears. The knives were made in Big MT so I saw no reason why they shouldn't spawn. Guess what? They also never made an appearance. A couple would be sold at the Sink and never again after the vendor container was refreshed.

 

However, some custom levelled lists DO work, as the lobotomites properly spawn a Grease Gun (CFW), Thompson M1A1 (HH) and 12.7mm SMG, all added to a custom progression of "large calibre SMGs" which in turn was added to the list of lobotomite weapons. All levelled lists I mention here (the "WithAmmo*" types) were properly added to that list of weapons too.

 

Finally, lobotomites happened to be the only group of NPCs so far with this issue.

 

Is this really just a chance thing, or have I unknowingly made a mistake?

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