senterpat Posted July 12, 2013 Share Posted July 12, 2013 Hello all, I'm looking for some feedback on some ideas I'm having conflicting feelings about. They concern my chem mod http://newvegas.nexusmods.com/mods/50817/?basically a bltc with new stuff and features. Should the drugs be called by the street names? I feel like it would fit a bit better into the theme of fallout. Names like poppers, nexus, blow, purple. Instead of ketamine, 2c-b, cocaine, codeine. I'm about to make the hypo overdoses, and it occurred to me that I could just make them into poisons, that can be equipped on any melee weapon. Though you wouldn't get the cool feeling of a hypo in your hand when you inject the poison. But since you just swing the hypo instead of an actual injection animation, it wouldn't be so different. But it would play the inject sound.. I dunno, I'm really on the fence about this one. Should the chems not stack? Right now I have it semi realistic, but am not sure if they will be imba. You can overdose though, so you can't take as many as you want. Link to comment Share on other sites More sharing options...
maddawg457 Posted July 12, 2013 Share Posted July 12, 2013 I prefer actual names over street names, it would be far too confusing to know what drugs you are doing if they are all street names. If you only added like 5 drugs into the game it'd be cool, but with over 30 drugs it would be really confusing. I'd rather just have the hypos. In the real world, if you decided to dip a knife in liquid heroin and then slice someone it most likely would not do anything at all. I'd stick with the hypos. Maybe for the chems you can do something like make it take the highest value. Example: -Drug A has Endurance +1-Drug B has Endurance +2-Drug C has Endurance +3-All the drugs are different classes (opioid, amphetamine, hallucinogenic, etc) So, the only endurance bonus you get is from Drug C. You only get +3 instead of +5. The other drugs wouldn't cancel though, only the Endurance part. Like, if Drug A also has Perception +1, and drug B also has Strength +2, you would still get those benefits, just not the Endurance from them. If you could make it work like that, it'd be good. Link to comment Share on other sites More sharing options...
senterpat Posted July 13, 2013 Author Share Posted July 13, 2013 @maddawg you seem to be losing the vote on the names, the post on the TTW site is majority for street names. I'm inclined to agree with them as fallout chems are basically already street names. I think the effects of the chems, (as well as the fact that tey have custom textures with the real name) will be enough for most people to figure what chem they are taking. Also, there's a bit of appeal to finding out things for yourself in game. I went ahead with the hypos, I may be making some available for use as poison, but will probably not have as many as the hypos, but it'll still be useful. Sadly I don't think it's possible for the game to disable effects that are smaller and leave higher values. I'll check it out though as it would be nice. Link to comment Share on other sites More sharing options...
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