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help with callstack


DeathNewGen

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 at TaleWorlds.MountAndBlade.View.BannerVisual.ConvertToMultiMesh()   at TaleWorlds.MountAndBlade.View.TableauCacheManager.BeginCreateBannerTexture(BannerCode bannerCode, Action`1 setAction, Boolean isTableau, Boolean isLarge)   at TaleWorlds.MountAndBlade.View.BannerVisual.GetTableauTextureSmall(Action`1 setAction)   at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.GetTableauMaterial(ItemObject item, Banner banner)   at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.OnGetWeaponData(WeaponData& weaponData, MissionWeapon weapon, Boolean isFemale, Banner banner, Boolean needBatchedVersion)   at TaleWorlds.MountAndBlade.MissionWeapon.GetWeaponData(Boolean needBatchedVersionForMeshes)   at TaleWorlds.MountAndBlade.View.AgentVisuals.AddSkinArmorWeaponMultiMeshesToEntity(UInt32 teamColor1, UInt32 teamColor2, Boolean needBatchedVersion, String faceAnimation, Single faceAnimationTime)   at TaleWorlds.MountAndBlade.View.AgentVisuals.Refresh(Boolean needBatchedVersionForWeaponMeshes, Boolean removeSkeleton, Equipment oldEquipment, Boolean isRandomProgress)   at TaleWorlds.MountAndBlade.View.AgentVisuals..ctor(AgentVisualsData data, String name, Boolean isRandomProgress, Boolean needBatchedVersionForWeaponMeshes)   at SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon_Patch1(PartyVisual this, CharacterObject characterObject, UInt32 contourColor, String bannerKey, Int32 wieldedItemIndex, UInt32 teamColor1, UInt32 teamColor2, ActionIndexCache leaderAction, ActionIndexCache mountAction, Single animationStartProgress, Boolean& clearBannerEntityCache)   at SandBox.View.Map.PartyVisual.AddMobileIconComponents(PartyBase party, Boolean& clearBannerComponentCache, Boolean& clearBannerEntityCache)   at SandBox.View.Map.PartyVisual.RefreshPartyIcon(PartyBase party)   at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.Tick(Single realDt, Single dt, PartyBase party)   at TaleWorlds.CampaignSystem.PartyBase.Tick(Single realDt, Single dt)   at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)   at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)   at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)   at TaleWorlds.Core.GameStateManager.OnTick(Single dt)   at TaleWorlds.Core.Game.OnTick(Single dt)   at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)   at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

i cant figure out the issue in the callstack and it appears randomly in game.

 

 

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