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Damage reduction percentage cap


KaptenN

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Infromation taken from the Unofficial Elder Scrolls Pages.

Damage reduction percentage = (displayed armor rating + hidden armor rating) × 0.12

Where hidden armor rating is +25 for every piece of armour worn (max 100).

Damage reduction percentage is capped at 80, meaning that an armour rating over 567 is pointless.

 

Here's what I'm hoping that someone will be able to do:

Raise the cap from 80 to, say, 90

AND/OR

lower the 0.12 coefficient.

 

The point of this is to make a high smithing skill and thus armours with very high armour rating useful.

 

Raising the damage reduction percentage cap will make the game a lot easier if you have a high smithing skill (especially if you also have high enchanting and alchemy skills as that can raise your smithing far over 100). However, lowering the coefficient will make the game harder, especially if you don't have a high smithing skill.

 

I suggest that the cap is changed to 90 and the coefficient is changed to 0.09. That way an armour rating up to 900 is still useful.

 

The problem is where we can find the cap and coefficient. I really hope that they aren't hard coded into the game.

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