MurkedYourPosse Posted July 12, 2013 Share Posted July 12, 2013 Hi, I am new to modding and I am having trouble with two mods I downloaded the marijuana plant mod, so as a result I also downloaded the stoner pad and the big town head shop. The issue comes from a conflict between the stoner pad mod and the big town head shop mod. The stoner pad adds two building zones: The stoner pad (which I want and works fine) and "Danny Boy's Pad". The Big Town head shop addon adds one bulding zone: the "Big Town Head Shop". The Big Town Head Shop and Danny Boy's Pad both use the same building. I have tried changing load order, which doesn't work.Although I am newb with FO3 edit, I have tried to modify The stoner pad esp. The modification I made was to go into the Cell tab to delete the dannyboypad cell, and that simply made the door an inactive door. I am unsure of what to do, and If I delete the dannyboy cell info, will the big town headshop even work? Link to comment Share on other sites More sharing options...
MurkedYourPosse Posted July 12, 2013 Author Share Posted July 12, 2013 Ok, I am getting a bit more familiarized with FO3Edit, but I have a 4 categories that I might need to edit. There is the "Cell" category, which I am unsure if it needs to be altered, but I figure I should nonetheless. The other three are "Door", "Navigational Mesh Info Map", and "Worldspace". The door seems to add the specific door to the object table, and I believe the worldspace controls where it is placed in the world. The navigational Mesh Info Map is a bit confusing for me, but some of the descriptions seem like it might be used for cell navigation. Anyways, I am going to keep tinkering and see if I can come up with a solution, but if someone can find this out before me, please let me know. Link to comment Share on other sites More sharing options...
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