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Trouble with overlapping building mods


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Hi, I am new to modding and I am having trouble with two mods

 

I downloaded the marijuana plant mod, so as a result I also downloaded the stoner pad and the big town head shop. The issue comes from a conflict between the stoner pad mod and the big town head shop mod. The stoner pad adds two building zones: The stoner pad (which I want and works fine) and "Danny Boy's Pad". The Big Town head shop addon adds one bulding zone: the "Big Town Head Shop".

 

The Big Town Head Shop and Danny Boy's Pad both use the same building. I have tried changing load order, which doesn't work.

Although I am newb with FO3 edit, I have tried to modify The stoner pad esp. The modification I made was to go into the Cell tab to delete the dannyboypad cell, and that simply made the door an inactive door. I am unsure of what to do, and If I delete the dannyboy cell info, will the big town headshop even work?

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Ok, I am getting a bit more familiarized with FO3Edit, but I have a 4 categories that I might need to edit. There is the "Cell" category, which I am unsure if it needs to be altered, but I figure I should nonetheless. The other three are "Door", "Navigational Mesh Info Map", and "Worldspace". The door seems to add the specific door to the object table, and I believe the worldspace controls where it is placed in the world. The navigational Mesh Info Map is a bit confusing for me, but some of the descriptions seem like it might be used for cell navigation.

 

Anyways, I am going to keep tinkering and see if I can come up with a solution, but if someone can find this out before me, please let me know.

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