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Possible Load Order Issue In Skyrim...Can't Solve It


xDarkAuthorx

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I seem to be having a load order issue with the mod WyrmsTooth. Before I begin, I thought I would share my entire load order, as copied from the Nexus launcher. I would like to point out that the WyrmsTooth.esp is at the very bottom and I know perfectly well its not supposed to go there. I typed it into the list at the bottom because I am currently not able to play properly with the mod on. Its not in use right now. The Mod list/load order list is below:

 

GameMode=Skyrim

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
JSwords.esm
Skyrim Immersive Creatures.esm
SkyMoMod.esm
SPIKE.esm
WARZONES - Civil Unrest.esm
HighResTexturePack02.esp
HighResTexturePack03.esp
Chesko_Frostfall.esp
Economics of Skyrim.esp
Economics of Skyrim - Dawnguard.esp
AV1Dragon_Lords.esp
BirdsHF.esp
Birdsofskyrim.esp
CP Apple Trees.esp
skyBirds - Airborne Perching Birds.esp
Skymo-Dawn.esp
Convenient Horses.esp
Footprints.esp
SkyUI.esp
Cloaks.esp
Cloaks - Dawnguard.esp
hothtrooper44_ArmorCompilation.esp
JSwordsDistributionBalancePlugin.esp
HarvestOverhaulDawnguardDragonborn.esp
DeadlyDragons.esp
Monster Wars.esp
Convenient Horse Herding.esp
Inconsequential NPCs.esp
Tundra Defense.esp
Immersive Weapons.esp
SkyTEST-RealisticAnimals&Predators.esp
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
wizDynamicThings.esp
Helgen Reborn.esp
ImpeREAL Empire - Unique Cities - Falkreath.esp
CampingKitNorthernRanger.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_SkyMoMod-Patch.esp
RND_Dragonborn-Patch.esp
Apocalypse - The Spell Package.esp
MidasSkyrim.esp
ACE Realistic Fighting.esp
DragonCombatOverhaulDragonborn.esp
HighResTexturePack01.esp
Crafting300.esp
ACE BYOG.esp
ACE Speech.esp
ACE Archery.esp
ACE Armor.esp
ACE Magic.esp
ACE Melee.esp
ACE Smithing.esp
ACE Synergy.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dawnguard AddOn.esp
UFO - Heartfire AddOn.esp
Blaze Of Eventide.esp
ASIS-Dependency.esp
ASIS.esp
MergedPatch01.esp
Wyrmstooth.esp

 

Everything is placed roughly where BOSS places it. I moved a few things as per the instructions of the creators of the mods, but nothing major. BOSS places wyrmstooth somewhere around the middle of the list, I believe. Anyway, the issue really has nothing to do with the WyrmsTooth mod itself. With the mod in, I have an instant CTD right outside the Falkreath hold (right behind where you meet the dog for the Deadric quest). This CTD disappears when I remove WyrmsTooth (this was tested one at a time).

 

Solutions I have tried:

 

1. I placed WyrmsTooth at the very top of the load order, under only the .esm files. When I reloaded my husbands game and fast traveled to Falkreath, the issue was still there.

 

2. I move Wyrmstooth to the very bottom of the load order, right under Blaze of Eventide. The issue was still there.

 

3. I took a risk and used Wyre Bash to turn Wyrmstooth into an ESM and loaded it right under Dragonborn. This worked! Sort of. The first few times I tried it, I could walk through the area, but if I hit the escape button it would CTD. After a couple of tries, it reverted back to just plain crashing.

 

4. I removed my bashed patch and merged patch for each of the previous strategies for some trials.

 

5. I rebuilt the bashed patch and merged patch and enabled them for some trials.

 

6. I ran everything through tes5edit more times than I could count, which turned up absolutely nothing. Everything seems to work perfectly fine, really. I would not have even known about this issue if my husband hadn't had to go that way (I'm the one in charge of all the modding).

 

So, I'm completely lost. I would love to play with this mod, but I can't seem to get a setup where having it doesn't cause a crash in that area. Any help would be very much appreciated...I've already spent about 8 total hours trying to solve this.

 

Thank you all,

 

DA

Edited by Dark_Author
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UPDATE:

 

It turns out that the issue was not caused by WyrmsTooth. After some help from the chat room (thanks, Deapri!) I realized that the problem mod was actually Warzones. I don't know why removing WrymsTooth fixed it, but with Warzones gone, Wyrmstooth can be used again and I would much rather have that mod in the game. So, in case anyone with a similar load order has a similar problem, I thought I should update this.

 

I am now using Immersive Patrols as a replacement for Warzones.

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