xDarkAuthorx Posted July 13, 2013 Share Posted July 13, 2013 (edited) I seem to be having a load order issue with the mod WyrmsTooth. Before I begin, I thought I would share my entire load order, as copied from the Nexus launcher. I would like to point out that the WyrmsTooth.esp is at the very bottom and I know perfectly well its not supposed to go there. I typed it into the list at the bottom because I am currently not able to play properly with the mod on. Its not in use right now. The Mod list/load order list is below: GameMode=SkyrimSkyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmApachiiHair.esmJSwords.esmSkyrim Immersive Creatures.esmSkyMoMod.esmSPIKE.esmWARZONES - Civil Unrest.esmHighResTexturePack02.espHighResTexturePack03.espChesko_Frostfall.espEconomics of Skyrim.espEconomics of Skyrim - Dawnguard.espAV1Dragon_Lords.espBirdsHF.espBirdsofskyrim.espCP Apple Trees.espskyBirds - Airborne Perching Birds.espSkymo-Dawn.espConvenient Horses.espFootprints.espSkyUI.espCloaks.espCloaks - Dawnguard.esphothtrooper44_ArmorCompilation.espJSwordsDistributionBalancePlugin.espHarvestOverhaulDawnguardDragonborn.espDeadlyDragons.espMonster Wars.espConvenient Horse Herding.espInconsequential NPCs.espTundra Defense.espImmersive Weapons.espSkyTEST-RealisticAnimals&Predators.espSkyTEST-RealisticAnimals&Predators-Dawnguard.espSkyTEST-RealisticAnimals&Predators-Dragonborn.espwizDynamicThings.espHelgen Reborn.espImpeREAL Empire - Unique Cities - Falkreath.espCampingKitNorthernRanger.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_SkyMoMod-Patch.espRND_Dragonborn-Patch.espApocalypse - The Spell Package.espMidasSkyrim.espACE Realistic Fighting.espDragonCombatOverhaulDragonborn.espHighResTexturePack01.espCrafting300.espACE BYOG.espACE Speech.espACE Archery.espACE Armor.espACE Magic.espACE Melee.espACE Smithing.espACE Synergy.espUFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espUFO - Heartfire AddOn.espBlaze Of Eventide.espASIS-Dependency.espASIS.espMergedPatch01.espWyrmstooth.esp Everything is placed roughly where BOSS places it. I moved a few things as per the instructions of the creators of the mods, but nothing major. BOSS places wyrmstooth somewhere around the middle of the list, I believe. Anyway, the issue really has nothing to do with the WyrmsTooth mod itself. With the mod in, I have an instant CTD right outside the Falkreath hold (right behind where you meet the dog for the Deadric quest). This CTD disappears when I remove WyrmsTooth (this was tested one at a time). Solutions I have tried: 1. I placed WyrmsTooth at the very top of the load order, under only the .esm files. When I reloaded my husbands game and fast traveled to Falkreath, the issue was still there. 2. I move Wyrmstooth to the very bottom of the load order, right under Blaze of Eventide. The issue was still there. 3. I took a risk and used Wyre Bash to turn Wyrmstooth into an ESM and loaded it right under Dragonborn. This worked! Sort of. The first few times I tried it, I could walk through the area, but if I hit the escape button it would CTD. After a couple of tries, it reverted back to just plain crashing. 4. I removed my bashed patch and merged patch for each of the previous strategies for some trials. 5. I rebuilt the bashed patch and merged patch and enabled them for some trials. 6. I ran everything through tes5edit more times than I could count, which turned up absolutely nothing. Everything seems to work perfectly fine, really. I would not have even known about this issue if my husband hadn't had to go that way (I'm the one in charge of all the modding). So, I'm completely lost. I would love to play with this mod, but I can't seem to get a setup where having it doesn't cause a crash in that area. Any help would be very much appreciated...I've already spent about 8 total hours trying to solve this. Thank you all, DA Edited July 13, 2013 by Dark_Author Link to comment Share on other sites More sharing options...
xDarkAuthorx Posted July 13, 2013 Author Share Posted July 13, 2013 UPDATE: It turns out that the issue was not caused by WyrmsTooth. After some help from the chat room (thanks, Deapri!) I realized that the problem mod was actually Warzones. I don't know why removing WrymsTooth fixed it, but with Warzones gone, Wyrmstooth can be used again and I would much rather have that mod in the game. So, in case anyone with a similar load order has a similar problem, I thought I should update this. I am now using Immersive Patrols as a replacement for Warzones. Link to comment Share on other sites More sharing options...
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