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Greetings and how to create prisoner npc's that you can untie?


Guest Messenjah

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Guest Messenjah

Hey, how do you get an npc to greet you first?

 

Also, how can you set up a character so that they are tied up like a prisoner and you can untie them and they provide a greeting?

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If you have a look at "MisterBurke" and "FFSupermutantCaptiveAAATEMPLATE", respectively, for examples of these.

 

To get NPCs to engage the player in conversation, you need to give them a "Dialogue" type AI Package with the player as the target (see "MS11ThreatenPlayer" for an example). This will cause them to seek out the player and engage them in conversation.

 

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Guest Messenjah

Interesting, I've been wondering how to get them to seek out the player. AI Packages seem to control a lot of things such as factions and how NPC's interact with different environments. Can we write our own AI packages by chance? I may have to look deeper into this. Do we have a tutorial on this? Sorry, don't have time to look it up right now.

 

 

I take it that the prisoner probably also has an AI package of some sort?

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All NPCs have a list of AI packages that defines their general behaviour (as well as "Combat Style" for their combat behaviour). We have some control over AI packages, but we are limited to using predefined types of packages such as "Travel" and "Dialogue". You'll probably find this page useful - Packages.

 

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