Guest Messenjah Posted February 18, 2009 Share Posted February 18, 2009 Hey, how do you get an npc to greet you first? Also, how can you set up a character so that they are tied up like a prisoner and you can untie them and they provide a greeting? Link to comment Share on other sites More sharing options...
Cipscis Posted February 19, 2009 Share Posted February 19, 2009 If you have a look at "MisterBurke" and "FFSupermutantCaptiveAAATEMPLATE", respectively, for examples of these. To get NPCs to engage the player in conversation, you need to give them a "Dialogue" type AI Package with the player as the target (see "MS11ThreatenPlayer" for an example). This will cause them to seek out the player and engage them in conversation. Cipscis Link to comment Share on other sites More sharing options...
Guest Messenjah Posted February 19, 2009 Share Posted February 19, 2009 Interesting, I've been wondering how to get them to seek out the player. AI Packages seem to control a lot of things such as factions and how NPC's interact with different environments. Can we write our own AI packages by chance? I may have to look deeper into this. Do we have a tutorial on this? Sorry, don't have time to look it up right now. I take it that the prisoner probably also has an AI package of some sort? Link to comment Share on other sites More sharing options...
Cipscis Posted February 19, 2009 Share Posted February 19, 2009 All NPCs have a list of AI packages that defines their general behaviour (as well as "Combat Style" for their combat behaviour). We have some control over AI packages, but we are limited to using predefined types of packages such as "Travel" and "Dialogue". You'll probably find this page useful - Packages. Cipscis Link to comment Share on other sites More sharing options...
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